I searched the forum, albeit quickly, but have a question for which I have been unable to find a solution.
In some games (in this example it's DXHR) Reshade has only partial depth buffer access. Is there a workaround for this, even if it would be game specific? Obiocusly if so, wouldn't be very economical to support each game that lacks full access, but I'm curious if there is any possible way around this limitation.
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Partial Depth Buffer Access Workaround? 4 months 1 day ago #2