enable ReShade verbose logging?

  • LasseB
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8 years 11 months ago #1 by LasseB enable ReShade verbose logging? was created by LasseB
How does one enable verbose logging again? It was done by renaming the log file to something else, but I can't remember what it was nor where I found this info. Forum search returns no results when looking for "verbose".

Important pieces of info like this really should be collected in a stickied thread somewhere.

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  • crosire
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8 years 11 months ago #2 by crosire Replied by crosire on topic enable ReShade verbose logging?
Just rename the ".log" file to ".tracelog" (dxgi.log to dxgi.tracelog for example).
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  • LasseB
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8 years 11 months ago #3 by LasseB Replied by LasseB on topic enable ReShade verbose logging?
Thanks.

Btw, what does SwapEffect mean in here?
21/04/2015 22:26:20:314 [03972] | TRACE |   +-----------------------------------------+-----------------------------------------+
21/04/2015 22:26:20:314 [03972] | TRACE |   | Parameter                               | Value                                   |
21/04/2015 22:26:20:314 [03972] | TRACE |   +-----------------------------------------+-----------------------------------------+
21/04/2015 22:26:20:314 [03972] | TRACE |   | Width                                   | 1920                                    |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Height                                  | 1080                                    |
21/04/2015 22:26:20:314 [03972] | TRACE |   | RefreshRate                             | 0                   0                   |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Format                                  | 87                                      |
21/04/2015 22:26:20:314 [03972] | TRACE |   | ScanlineOrdering                        | 0                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Scaling                                 | 0                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | SampleCount                             | 1                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | SampleQuality                           | 0                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | BufferUsage                             | 32                                      |
21/04/2015 22:26:20:314 [03972] | TRACE |   | BufferCount                             | 3                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | OutputWindow                            | 0004134A                                |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Windowed                                | TRUE                                    |
21/04/2015 22:26:20:314 [03972] | TRACE |   | SwapEffect                              | 1                                       |
21/04/2015 22:26:20:314 [03972] | TRACE |   | Flags                                   | 0x2                                     |
21/04/2015 22:26:20:315 [03972] | TRACE |   +-----------------------------------------+-----------------------------------------+

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  • crosire
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8 years 11 months ago #4 by crosire Replied by crosire on topic enable ReShade verbose logging?

LasseB wrote: Btw, what does SwapEffect mean in here?

msdn.microsoft.com/en-us/library/windows...77%28v=vs.85%29.aspx
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  • LasseB
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8 years 11 months ago - 8 years 11 months ago #5 by LasseB Replied by LasseB on topic enable ReShade verbose logging?
Thank you.

Interesting. For DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is says "(...) the runtime not only presents the next frame instead of any previously queued frames, it also terminates any remaining time left on the previously queued frames". Is there a way to change SwapEffect on the fly and see what happens?
Last edit: 8 years 11 months ago by LasseB.

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  • crosire
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8 years 11 months ago - 8 years 11 months ago #6 by crosire Replied by crosire on topic enable ReShade verbose logging?
Can only be changed once at creation (or by forcing a backbuffer resize, which only works if the game destroys and recreates all resources also).
Last edit: 8 years 11 months ago by crosire.
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  • LasseB
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8 years 11 months ago #7 by LasseB Replied by LasseB on topic enable ReShade verbose logging?
I guess intercepting and changing that function call during creation might be considered hacking, which is a bannable offense in most MMOs. Would be cool if it's possible anyway, even its only use is in single player games.

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