Awesome!
The effects you chose are perfect! You covered all of the shaders I've been putting on toggles (so far at least). With that broad range of combos available all from the comfort of the config files, I'm going to make some serious fireworks go off in Witcher 3.
Also thanks a ton for the blocked toggle feature. Button mashing = non issue!
You guys are moving ReShade along at such a pace that Boris' antiquated method of producing ENB binaries realistically is not going to last much longer. The future of post process injection is flexibility, and seeing my suggestion go from an idea into a working feature so quickly says a lot in that regard.
Most importantly, now these key-toggled effects will work with any game compatible with ReShade. That is pretty damn cool.
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