Compatibility list
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engine: UE3
hook: d3d9, 32bit
reshade version: 1.0
status: good
info: depth buffer is empty
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engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses, but is useless for a 2d sprite game
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Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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engine: UE4
Hook: dxgi, 64bits
reshade version: 1.0
Status: good
info: no depth buffer
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engine:
Hook: d3d8, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses
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engine:
Hook: d3d9,64bit
reshade version: 0.192
Status: good
info: no depth buffer, and reshade 1.0 made it crash. I only tried the 64bit version, and 1.57 is also not the latest mame version.
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engine:
Hook: d3d9, 32bit
reshade version: none
Status: Crash
info: tried all version but in vain(game crashed). Only swfx 1.51 will work with it. Alternatively you can try the PS2 version using PCSX2 emulator
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engine:
Hook: d3d9, 32bit&64bit
reshade version: 1.0
Status: good
info: no depth buffer, and change display method to direct3D to load reshade.
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engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and change output method to direct3d will lead to visual glitch.
a lateset version can be accessed there:
sourceforge.net/projects/xbrz/files/Snes9x/
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engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer. Not tried opengl display method.
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engine: unity
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and seems not compatible with driver forced AF.
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engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer only access to vechcles' rearview mirrors, but it is compatible with driver forced MSAA.
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engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer works in main menu, but only access to vechcles' rearview mirrors ingame. Change gfx device to D3d8 will lead to a extreme performence hit
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engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: good
info: 0.14 works best, and depth buffer will not shown most of the time. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!"
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engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works even with msaa enabled. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!" SSAO in framework will have a big performence hit ingame(I got a gtx970, and I can only play the game with frame rate about 40 with that effect enabled).
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engine: EGO
Hook: dxgi, 32bit
reshade version: none
Status: not load
info: only tried dx11, and all reshade version together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely
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engine:
Hook: d3d8, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works. Game will crash with version above 0.15
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