Question about flipped depth buffers
- Dwill0328
- Topic Author
But anyhow, There are a few games that i would LOVE to have ssao/hbao enabled on (the last game i just tried was Miasmata and the SSAO worked but it was upside down) Its like having the PERFECT graphics is so close yet so far away. It drives me nuts! I want ambient occlusion in my brain!
Sorry if this is a noob question or if it insults the abilities of the guys that made re-shade.. but is there any way to add a feature to simply FLIP the upside-down depth buffer back again?
(also correct me if im wrong but when i see "depth buffer flipped" in the compatibility list that does just means the ambient occlusion is going to appear upside down right?) well thats at least what i think it means lol.
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- crosire
That's correct.Dwill0328 wrote: (also correct me if im wrong but when i see "depth buffer flipped" in the compatibility list that does just means the ambient occlusion is going to appear upside down right?) well thats at least what i think it means lol.
And yes, it's as simple as one line of shader code. In fact you can do that yourself: reshade.me/forum/suggestions/601-manual-...r-flip?start=12#8269 .Dwill0328 wrote: Sorry if this is a noob question or if it insults the abilities of the guys that made re-shade.. but is there any way to add a feature to simply FLIP the upside-down depth buffer back again?
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- Dwill0328
- Topic Author
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- klotim
crosire wrote: it's as simple as one line of shader code. In fact you can do that yourself: reshade.me/forum/suggestions/601-manual-...r-flip?start=12#8269 .
This should be added as an option in the common.cfg
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- crosire
Agreed!klotim wrote: This should be added as an option in the common.cfg
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