Tonemapping SDR kinda works! :)
- brussell
Quentin-Tarantino wrote: Then why does the Lut be different before i put it into Photoshop. I used the CFX_ColorLUTDst.png as default on it's own and it has a brownish filter and when i made the Lut in the offline preview it was more clear?
Because CFX_ColorLUTDst.png is already a modified lut, created by Ganossa as an example. CFX_ColorLUTDOrig.png is the neutral one, that should be used as a base. It's the same that you can download here: docs.unrealengine.com/latest/INT/Engine/...ffects/ColorGrading/
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- Sekta
Use DX9IV tool by Ninjafada and apply your Reshade preset to the 4096x64 LUT. You will get far better results than using Mediator Offline Preview.
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- Quentin-Tarantino
brussell wrote:
Quentin-Tarantino wrote: Then why does the Lut be different before i put it into Photoshop. I used the CFX_ColorLUTDst.png as default on it's own and it has a brownish filter and when i made the Lut in the offline preview it was more clear?
Because CFX_ColorLUTDst.png is already a modified lut, created by Ganossa as an example. CFX_ColorLUTDOrig.png is the neutral one, that should be used as a base. It's the same that you can download here: docs.unrealengine.com/latest/INT/Engine/...ffects/ColorGrading/
Yea then that's my point that the offline preview will make a flat lut if no shaders are in enabled before hand. The pic part is just to see what i am tweaking.
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- Quentin-Tarantino
Sekta wrote: Download the Flat Grading LUTs that TreyM created. Download link is here: www.nexusmods.com/fallout4/mods/8795/?ta...F%3Fid%3D8795&pUp=1#
Use DX9IV tool by Ninjafada and apply your Reshade preset to the 4096x64 LUT. You will get far better results than using Mediator Offline Preview.
That looks like it is creating a grey filter though and colors won't look clean and clear.
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- Sekta
This is my preset using the LUT: sfx.thelazy.net/games/screenshot/29788/full/
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- TreyM
Sekta wrote: For anyone interested, you can make a really nice look when you enable a tonemap such as HPD and use Ninjafada's tool DX9IV to apply the effect to a picture, in this case a 4096x64 untouched LUT (since the tool only accepts 1920x1080, you need to split the LUT into 3 and combine them afterwards).
Afterwards in Photoshop, open the untouched LUT and on a new layer put your HPD LUT. Use Curves on the HPD LUT and use the Black Point and White Point eyedropper to select the top left and bottom right pixels to fix the whitepoint. Set the HPD LUT's blending mode to Soft Light or Overlay.
Create a new Curves adjustment layer and set its blending mode to Luminosity. Make another and set blending mode to Color. Duplicate the HPD LUT and place one above the Luminosity layer and one above the Color layer. Set them to Clipping Mask. Now adjust the opacity of the adjustment layers until the effect is as strong as you want it to be.
Save it as a PNG-24 (you can shrink the PNG size a lot by using the tool PNGGauntlet) and put it in the CustomFX texture folder. Enable the TUNINGPALETTE shader and enter the details of your LUT, the name, 4096x64 as the size. Use Ninjafada's DX9IV tool to check a game screenshot whenever you make changes until you get the perfect look.
This is actually awesome. I was just considering doing this today to eliminate the tonemapping shader steps in my presets. Cool that we're on the same page.
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- Igni
EDIT: Figured out that I had an outdated version of dx9iv and switched to v.1.3(4?). Thanks internet (and Martigen ofc).
P. S. The way I found out was from this post.
A while ago a chap called Ninjafada from the SweetFX thread on Guru3D made a simple DX9 image viewer. I hope he doesn't mind me sharing it here.
Download: DX9IV (DX9 Image Viewer) 1.4
To use:
Extract Reshade to the same dir as DX9IV.exe. Rename the .dll to d3d9.dll
Take a screenshot of your game
Drag the screenshot onto DX9IV.exe
As a DX9 viewer it hooks Reshade (or back then, SweetFX) as it loads, and displays the screenshot. You can then edit the shader configs and reload the shaders, or with Reshade I expect it will update by itself. Much quicker to play with shader settings and see the effects without the need to load a game.
However it's *very basic*. It runs full screen only. There are no key controls except Alt-F4 to quit. All it's doing is displaying an image through DX9. But it's still faster and easier than experimenting while a game is loaded.
Ninjafada made it as a stop-gap solution about two years ago. In fact I haven't even tried it with reshade, forgot about it until I read this thread, might do that now.
EDIT: Found Ninjafada's original archive, updated link above.
EDIT2: And yes, just tested and it works with Reshade Image updates just 1 second after a changing an ini file. I completely forgot about this tool, thanks for the reminder! With the new Framework and all the new shaders I have no idea how most of them look, I'm off to see how different lens flare effects work with some games
EDIT3: After having a quick play, recommend setting the following in the Global settings when tweaking, as being a still image these will otherwise remain on screen:
#define ReShade_ShowToggleMessage 0
#define SweetFX_Greeting 0
Found at this thread
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- Igni
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