Ambient Occlusion, is there a way to increase...

  • TooSpooky
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7 years 10 months ago #1 by TooSpooky Ambient Occlusion, is there a way to increase... was created by TooSpooky
Hello,

I recently was messing around with the mediator trying to make a somewhat good effect for ArmA 3, I've found a really nice look that I personally love... Except there is one issue, Ambient Occlusion seems to only effect a certain area at a time, which in return causes a lot of popping and making the terrain in the distance or even 300m in front at times look a lot different, as well as a prominent line where the effect stops... There also seems to be a lot of popping with trees which I can overlook but would like to know if that could be fixed as well, would there be a way to increase the area of effect or a way to work around those issues?

Thank you for your time :)

I'm pretty new to this.

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  • VoidsShadow
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7 years 8 months ago #2 by VoidsShadow Replied by VoidsShadow on topic Ambient Occlusion, is there a way to increase...
Which Framework version and which AO shader/method are you working with? HBAO and Raymarch HBAO each have an attenuation value which limit the distance from the camera the AO is applied.

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