I know, but the problem is if the user turn off a technique is because it needs to be off... I mean the question then is "how to turn on a technique after specified time when this technique is actually true"
The point of this is when techniques are activated start processing only when the timer have reached enough time to be at least finishing loading screens of the game (approximately, I know this is very rudimentary), and not process effects before (useless and waste of performance).
Also in case you wonder why I like Timer, once you are ingame you can edit/recompile effects since the timer is already high enough to be on, so you wont have to wait like at the boot of the game.
Last edit: 7 years 8 months ago by mindu.
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