dof for gta v

  • huss93
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8 years 11 months ago #1 by huss93 dof for gta v was created by huss93
how to have a far or closed please ?

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  • Quentin-Tarantino
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8 years 11 months ago - 8 years 11 months ago #2 by Quentin-Tarantino Replied by Quentin-Tarantino on topic dof for gta v

huss93 wrote: how to have a far or closed please ?


I am using Tiltshift from MasterEffect ReBorn 1.0.341



Something like this?
Last edit: 8 years 11 months ago by Quentin-Tarantino.

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  • huss93
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8 years 11 months ago #3 by huss93 Replied by huss93 on topic dof for gta v
no look me videoe
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  • tearz
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8 years 11 months ago #4 by tearz Replied by tearz on topic dof for gta v
Hey Huss , how did you manage to apply bokeh dof?

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  • crosire
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8 years 11 months ago - 8 years 5 months ago #5 by crosire Replied by crosire on topic dof for gta v

tearz wrote: how did you manage to apply bokeh dof?

ReShade has full depth access in GTA 5, just needs the right shaders which support it: reshade.me/forum/shader-discussion/516-r...ased-5102-04-19-1281 =)
Last edit: 8 years 5 months ago by crosire. Reason: Fixed link
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  • tearz
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8 years 11 months ago #6 by tearz Replied by tearz on topic dof for gta v
Nice i missed this one :ohmy: Thanks Crosire :lol:

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  • tearz
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8 years 11 months ago #7 by tearz Replied by tearz on topic dof for gta v
Hey guys , sorry for double post. Did anyone noticed that in GTA Online , depth buffer seems un-available? That's weird :(

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  • crosire
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8 years 11 months ago - 8 years 11 months ago #8 by crosire Replied by crosire on topic dof for gta v
Not weird at all. Quote from the home page: "ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation)". =)
Last edit: 8 years 11 months ago by crosire.

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  • tearz
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8 years 11 months ago #9 by tearz Replied by tearz on topic dof for gta v
Aaallll right that's clearing things up.. Although I don't see how a DOF effect can be used as an exploit :cheer:

Thanks for the answer Crosire

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  • jmp909
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8 years 11 months ago #10 by jmp909 Replied by jmp909 on topic dof for gta v
that's why.


and no i don't use them

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  • tearz
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8 years 11 months ago #11 by tearz Replied by tearz on topic dof for gta v
Ok i see now :lol:

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  • vfxninjaeditor
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8 years 11 months ago #12 by vfxninjaeditor Replied by vfxninjaeditor on topic dof for gta v

jmp909 wrote: that's why.



and no i don't use them


How is that even the same thing? I don't see how DoF can be used as an exploit. That's a complex cheat for BF4. Someone please explain if I am missing the point, but I just don't see how you could create an exploit with a DoF shader.

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  • Kleio420
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8 years 11 months ago #13 by Kleio420 Replied by Kleio420 on topic dof for gta v

vfxninjaeditor wrote:

jmp909 wrote: that's why.



and no i don't use them


How is that even the same thing? I don't see how DoF can be used as an exploit. That's a complex cheat for BF4. Someone please explain if I am missing the point, but I just don't see how you could create an exploit with a DoF shader.

its not the dof shader its the fact if a player model has info that can be picked up in the depth you can track them im sure if there was a work around on this it would be allowed but currently there is not it sucks a lot i know i would like to work on a game myself but im unable to do it

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  • Marty McFly
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8 years 11 months ago #14 by Marty McFly Replied by Marty McFly on topic dof for gta v
Stuff like this is impossible because once the characters leave the screen, there is no trace of them in depth buffer or color buffer. Way more problematic is highlighting characters that sit in bushes etc so they are camouflaged but we can see them because of an orange outline or something like that. Or a depth measuring shader that allows better sniping like if you know that guy is 500m away you need to aim that high above him etc.
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  • CausticFlamingo
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8 years 6 months ago - 8 years 5 months ago #15 by CausticFlamingo Replied by CausticFlamingo on topic dof for gta v

crosire wrote:

tearz wrote: how did you manage to apply bokeh dof?

ReShade has full depth access in GTA 5, just needs the right shaders which support it: reshade.me/forum/shader-discussion/516-r...ased-5102-04-19-1281 =)


It says I do not have permission to view that thread.. am I missing something?
Last edit: 8 years 5 months ago by crosire. Reason: Fixed link

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