New effect: Depth haze

  • Wicked Sick
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8 years 1 month ago #21 by Wicked Sick Replied by Wicked Sick on topic New effect: Depth haze
Otis, why does this effect always start disabled?

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  • OtisInf
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8 years 4 weeks ago #22 by OtisInf Replied by OtisInf on topic New effect: Depth haze

Wicked Sick wrote: Otis, why does this effect always start disabled?

As it is meant to be used for taking screenshots. :) So I set it as disabled at start. I actually like that for a lot of effects which work on the depth buffer, including DoF (which I also set to disabled on start in the shader code): they often (including this effect) affect the Hud as well in a game, and you don't want that in general (e.g. when the game starts, the title screens/menus should be readable). If you want to have it auto-start, change

false to true here:
github.com/crosire/reshade-shaders/blob/...tis/DepthHaze.fx#L81
The following user(s) said Thank You: Wicked Sick

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  • Wicked Sick
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8 years 4 weeks ago #23 by Wicked Sick Replied by Wicked Sick on topic New effect: Depth haze
Thanks for the lengthy explanation, Otis. I agree and I can see your point. I have made the change, thank you, man.

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