Stretch Shader
- Sh1nRa358
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- Ganossa
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- Sh1nRa358
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- Sh1nRa358
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- Wicked Sick
To get rid of the letterbox will be dream coming true, even though it will be through stretching haha I use an old 16:10 monitor and I suffer so much with those infamous letterboxes...
I remember when ReShade was on its early stages and the "depth check function" was not really implemented as it is now. I commented at Guru 3D about this option, to stretch an image when I found it just by luck. I was playing Final Fantasy 13 and accidentally pressed a button, asterisk I guess, and it stretched the screen and the black and white s it normally is. Never got a reply about it if I recall well. I am glad to see it here now (:
EDIT:
II feel a kind of shame when I read the stuff I write here and there.. UGH! ARGH!
My post: forums.guru3d.com/showpost.php?p=4982897&postcount=158
I did get reply in fact and from Crosire haha: forums.guru3d.com/showpost.php?p=4982910&postcount=161
The images are gone forever...
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- Sh1nRa358
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- Ganossa
Its called magnify, so yeah, to e.g. actually support the purpose in its literal interpretation I would indeed need to add percentage to be resolution independent but also a variable for the center point which does not exist yet.
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- Sh1nRa358
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(ignore same question in other areas of forum)
Also, perhaps you can rename and recode the options for it to say left, right, top, and bottom so it will be easier to read. With positive values that mean outward and negative values that mean inward. So if I want to bring the right side of the screen in, i'd say Right, -100. And if I wanted to push it out, I'd say Right, 100. The value of 0 would mean untouched.
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- PasserBy
By Ambilight I mean this: en.wikipedia.org/wiki/Ambilight
It's used in Smooth Video Project for example
I don't know if existing Ambient Lighting could be adapted, but from my, far from development, point of view it needs to detect black color from top/bottom with same width as horizontal resolution and left/right with same height as vertical resolution. And most simplified algorithm of Ambient Light as it should be blurred with no details(and less impact is better of course), only dominant colors to apply only to those detected black areas.
I'd personally used such shader...
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- Marty McFly
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- PasserBy
In SVP it have "Light sources count" (1-32), "Average depth" width of frame's edge to use as source (2-300px), "Flare length" (10-500%) to determine how fast light sources fade to black and "Light source size" (10-400%) options for effect. There's also options to have it without black borders too as some people likes it that way.
If I'm guessing right it works this way: 1) detect if vertical or horizontal bars present; 2) using "average depth" value to chose line for sampling for each bar; 3) splitting line by "light sources count" value into segments; 4) determining average color for each segment; 5) generating light sources with those colors with height and width of each limited by "flare length" and "light source size" accordingly.
If anybody is interested - would be nice to have such shader. IMO it's much better to add a bit of eye-pleasing content than to have wrong proportions or miss part of screen.
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- Sh1nRa358
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Rather rude wouldn't you say. If you wanted to you could add images to the left and right. But this thread is called stretch shader. Not everyone shares your views and old heads have been playing this way waaay before ps3 era came so alot of ppl don't see a problem with stretching. This isn't the place to debate about it either.
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- PasserBy
If it's inappropriate or simply would be better to move what I said to separate topic may moderator be kind enough to move it there, naming it "filling black bars" or any other way as all variations of filling would be welcomed, not only ambilight. Thanks.
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- Sh1nRa358
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- Ganossa
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- Sh1nRa358
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- TomuCat
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