Vertical Gaussian Anamorphic Lens Flares
- DeMondo
- Topic Author
- Elimina
DeMondo wrote: Possible to add in 2.0?
I don't think that the Devs would implement this right away, since they are close to releasing update, but I definitely think that this should be implemented eventually . I always enjoyed the unique look of the dying light vertical anamorphic Lens flares. Another addition to this suggestion: Is there a way to add a way for the user to edit the sharpness (accuracy) for the anamorphic Gaussian flare? I always found the ReShade anamorphic Gaussian lens flare to be a little too blurry, and I really enjoy the look of how accurate the anamorphic lens flares are in Dying Light. (I'm not sure if this would be a viable option since I think the Gaussian glare is connected to the bloom settings, but maybe it might be possible)
Example:
m.imgur.com/ilvJlRS
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- Marty McFly
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- Tycholarfero
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- DeMondo
- Topic Author
Elimina wrote:
DeMondo wrote: Possible to add in 2.0?
I don't think that the Devs would implement this right away, since they are close to releasing update, but I definitely think that this should be implemented eventually . I always enjoyed the unique look of the dying light vertical anamorphic Lens flares. Another addition to this suggestion: Is there a way to add a way for the user to edit the sharpness (accuracy) for the anamorphic Gaussian flare? I always found the ReShade anamorphic Gaussian lens flare to be a little too blurry, and I really enjoy the look of how accurate the anamorphic lens flares are in Dying Light. (I'm not sure if this would be a viable option since I think the Gaussian glare is connected to the bloom settings, but maybe it might be possible)
Example:
m.imgur.com/ilvJlRS
I fully agree.
Dying Light is a good example for vertical gaussian anamorphic lensflares, im not a big fan of horizontal positioned lensflares (the J.J. Abrams' Star Trekian lensflares), it takes too much attention from the screen while vertical is more subtle, the gamers focus is not taken away by overbright spots and lines across the screen, while vertical lensflares "flows more into" the screen, it doesnt look forced while horizontal does.
A few more examples:
Vertical:
www.idustrialrevolution.com/flare-lights-free-fcpx-effect
Horizontal:
bartwronski.files.wordpress.com/2015/03/...zone_lens_flares.jpg
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- Elimina
Is there a way to limit the amount of pixels the effect can be applied to? Like instead of applying to every single pixel that matches the threshold, would it be possible to make it so that the areas where the effect would appear has to be a certain amount of pixels big in order to show? (Most of the stuff I post is very theoretical, so I'm pretty sure my idea will not be within the limits. Just a theory though, just in case )
As shaders run per-pixel this is difficult. I already use a blurred source image so small brightness discontinuities get smoothed away but that also results in a more blurred and less defined flare.
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