Marty McFly wrote: Well, I don't know if shaders can communicate with each other. One shader would have to "backup" the image at the very start and one shader that runs after all others would have to apply the mask using the backupped image at the start. Thing is, I have a fancy GUI mask where you can paint the areas with the mouse you want to have masked but I don't know how shaders can communicate so as long as I don't have any info about that, no GUI mask.
Since Crosire seemingly explained how it can be done, is there a reason we don't have a UI Mask yet? I'm not talking about something dynamic that works automatically, but something we can "paint" to ignore areas of the screen. This is one of the major things holding me (and a lot of people I know) from using it for not just MMOs (which are UI-heavy) but a lot of games too as it messes up the UI and makes it damn-near unreadable.