Unreal Engine 4 AO

  • Crystrex
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9 years 6 hours ago - 9 years 6 hours ago #1 by Crystrex Unreal Engine 4 AO was created by Crystrex
Hello!
Here is many ways to occlusion your image. Such as AO, SSAO, HBAO, SSDO, Raymarch AO and other.
Recently i have seen beautiful AO from Unreal Engine 4. Its have open source code and here is my question.
Does there way to get AO code from UE4 and inject to Reshade.fx?
UE4 have two different ways to AO.
Original Ambient Occlusion
docs.unrealengine.com/latest/INT/Engine/...Occlusion/index.html

Distance Field Ambient Occlusion
docs.unrealengine.com/latest/INT/Engine/...Occlusion/index.html

I'm welcome you to discussion If interested.

Some images:
Warning: Spoiler!
Last edit: 9 years 6 hours ago by Crystrex.

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  • crosire
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9 years 1 hour ago #2 by crosire Replied by crosire on topic Unreal Engine 4 AO
The distance field ambient occlusion cannot be implemented unfortunately, since it requires distance field information, which isn't something games usually have (apart from UE4 games which use that feature), nor is it something that could be grabbed easily.
The following user(s) said Thank You: Crystrex

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  • Crystrex
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8 years 11 months ago #3 by Crystrex Replied by Crystrex on topic Unreal Engine 4 AO
Okay. Thank you!

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