Lightroom Clarity
- rFPhantom
- Topic Author
Would it be somehow possible to add an effect to reshade that acts like the "Clarity" filter on Adobe Lightroom? I tried it with saturation curves but i just couldnt get it to look anywhere near that. I don't know how to explain the Clarity filter and what it does, but somebody on the Internet said this : "I came to learn that the Clarity slider is mainly affecting the mid-tones. And it is affecting them by adding contrast, usually without much added noise."
Would be awesome if somebody could figure out something like it.
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- Ioxa
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- rFPhantom
- Topic Author
Maybe i did something wrong though, i'm quite the noob in that area.
I pasted the "HighPass_settings.cfg" lines to my "sweet.fx" (running reshade through gemfx) and it compiled on startup but there were no changes, so i added the "Sharp.h" stuff to my "sweet.fx" aswell, and that's where the errors started to pop up.
Did i f*ck up or is it because of my setup?
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- Ioxa
You say you're using MasterEffect but you pasted the settings in Sweet.fx? Another potential problem is the HighPass_settings.cfg file is in the download for the ReShade + Framework version of the shader, so if you are using MasterEffect or SweetFX that won't work, there is a version that is meant to be used with SweetFX or MasterEffect, download that one. And you shouldn't need to cut and paste anything from the files, for the most part you just drop it into the game folder, read the Readme file that comes with the download.rFPhantom wrote: Thanks I've tried to add it to my current setup but it doesn't seem to work. I'm using MasterEffect ReBorn 1.0.340 so it's quite an older version. I've tried it on the game rFactor but it's refusing to work.
Maybe i did something wrong though, i'm quite the noob in that area.
I pasted the "HighPass_settings.cfg" lines to my "sweet.fx" (running reshade through gemfx) and it compiled on startup but there were no changes, so i added the "Sharp.h" stuff to my "sweet.fx" aswell, and that's where the errors started to pop up.
Did i f*ck up or is it because of my setup?
And if you are somehow running MasterEffect, SweetFX, and GemFX, you should look into using ReShade + Framework which is a combination of the three along with some other custom shaders.
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- rFPhantom
- Topic Author
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- Ioxa
If that doesn't work, set Compatibility back to 0 and use the option to chain additional .fx files, it's just below the Compatibility setting. Set USE_EFFECT1 to 1 and define FX_FILE1 as "ReShadeME.fx".
Just curious, is there a reason you prefer to use MasterEffect and GemFX this way instead of just using the Framework?
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- rFPhantom
- Topic Author
And i'm using it with this setup because i was first using GemFX only, before i knew Reshade existed, and then later on added Reshade to it because i liked how it looked with GemFX but i really wanted a good bokeh DoF which i was able to get then. Has been working fine so far (on the game rFactor) but after i edited a screenshot in Lightroom and added the Clarity filter on it i really want my game to look that way, haha.
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- Ioxa
I never use DoF so I don't know if there are any differences between the Framework DoF and what you're using now, but if you're happy with what you're using I guess theres no reason to start over and try to get the same look again.
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- rFPhantom
- Topic Author
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- Ioxa
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