DoF issue with Arkham Knight
- jminternelia
- Topic Author
My ? is, is there any workaround for this? Maybe a way to switch DoF settings when switching to batmobile or even when pressing L1 to get in the car?
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- crosire
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- jminternelia
- Topic Author
You were correct. All white screen when in batmobile, perfectly find outside of it. Any ideas on how to get reshade to find correct depth buffer?
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- crosire
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- jminternelia
- Topic Author
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- jminternelia
- Topic Author
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- crosire
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- piltrafus
crosire wrote: ...There are lots of ways games can store depth information and that can change with every frame. So ReShade scans all possible candidates every 30 frames or so and tries to find the best match with the statistics it collected[...]on some occasions the algorithm fails and you get the wrong one back...
Would be possible at all to have a switch for reshade to stop scanning for changes in the way the depth buffer is stored? so if it finds the depth buffer at some point maybe we can press a key so it stops looking for changes? would that solve the problem?
Another possible way to deal with this would be to set an option for "auto" or "manual" depth buffer scan. Auto would be as it is now ( described by crosire above). For manual an specific mode for depth buffer scanning should be manually set in reshade.fx.
I'm aware it may not make any sense. Just throwing a suggestion.
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