Alchemy SAO not working properly in Reshade 1.1

  • ivanosky
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8 years 3 months ago #1 by ivanosky Alchemy SAO not working properly in Reshade 1.1 was created by ivanosky
Hi everyone
After moving to the Reshade Framework 1.1 from MasterEffects I found that Alchemy SAO is not working properly.
The problem must be when the shader code was ported because I tried MasterEffects with the Reshade 1.1 binary and it worked.
No other AO shader has this problem.
Here are some pictures:

MasterEffects


Reshade 1.1

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  • Marty McFly
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8 years 3 months ago #2 by Marty McFly Replied by Marty McFly on topic Alchemy SAO not working properly in Reshade 1.1
That looks like logarithmic depth enabled in one picture and disabled in the other.

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  • ivanosky
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8 years 3 months ago #3 by ivanosky Replied by ivanosky on topic Alchemy SAO not working properly in Reshade 1.1
This only happens with Alchemy SAO, other AO techniques behave correctly.
If it was logarithmic depth enabled it would affect the other techniques, right?

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  • acknowledge
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8 years 2 months ago #4 by acknowledge Replied by acknowledge on topic Alchemy SAO not working properly in Reshade 1.1
Several of my tests suggest that the current framework(1.1) SAO only cast lines around the edge of models

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  • ivanosky
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8 years 2 months ago #5 by ivanosky Replied by ivanosky on topic Alchemy SAO not working properly in Reshade 1.1
Let's hope it gets fixed in the next version of the Framework, or that Marty's new AO looks better with similar performance so we won't need to use SAO anymore

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