SSAO - SWG

  • Anach
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8 years 2 months ago #1 by Anach SSAO - SWG was created by Anach
I'm using a custom for SWGEmu (MMO), and I've enabled SSAO via McFX.cfg, and all is working well, except that whenever I have a 3D object in my toolbar (Inventory items are 3D rotating models), the SSAO gets disabled. Is there anyway to prevent this?

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  • Marty McFly
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8 years 2 months ago - 8 years 2 months ago #2 by Marty McFly Replied by Marty McFly on topic SSAO - SWG
Then the depth buffer ReShade finds is temporarily empty. Nothing a shader can do about that, sorry.
Last edit: 8 years 2 months ago by Marty McFly.

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  • Anach
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8 years 2 months ago #3 by Anach Replied by Anach on topic SSAO - SWG
No worries, I'll just keep 3D inventory objects on a hidden toolbar in that case.

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