Error when compiling shader
- matsilagi
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Hey, so im trying shaders on a PC that's not mine for testing, and im having problems getting the shader to compile on CS 1.6, however, since its a University PC, im not sure if its caused by my shader or by permissions (since a few other shaders compiles justf fine).
Here's the full log of the app (Since its CS1.6, i gotta use ENBInjector to inject ReShade, but that shouldn't cause a problem, since as i said before, a few other shaders compiles just fine)
Any advice?
Here's the full log of the app (Since its CS1.6, i gotta use ENBInjector to inject ReShade, but that shouldn't cause a problem, since as i said before, a few other shaders compiles just fine)
08/03/2016 08:12:55:329 [06700] | INFO | Initializing crosire's ReShade version '2.0.1.1086' built on '2016-03-06 14:35:25' loaded from "C:\Hidden Vault\ShaderInjectors\Wrappers\ENB Injector\ReShade32.dll" to "C:\Pascal_programas\hl.exe" ...
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Delayed.
08/03/2016 08:12:55:360 [06700] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
08/03/2016 08:12:55:360 [06700] | INFO | > Libraries loaded.
08/03/2016 08:12:55:360 [06700] | INFO | > Found 5 match(es). Installing ...
08/03/2016 08:12:55:391 [06700] | INFO | > Installed 5 hook(s).
08/03/2016 08:12:55:391 [06700] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
08/03/2016 08:12:55:391 [06700] | INFO | > Libraries loaded.
08/03/2016 08:12:55:391 [06700] | INFO | > Found 4 match(es). Installing ...
08/03/2016 08:12:55:422 [06700] | INFO | > Installed 4 hook(s).
08/03/2016 08:12:55:422 [06700] | INFO | Initialized.
08/03/2016 08:12:56:249 [06604] | INFO | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" (Just loaded via 'LoadLibraryA("opengl32.dll")') ...
08/03/2016 08:12:56:249 [06604] | INFO | > Found 360 match(es). Installing ...
08/03/2016 08:12:58:839 [06604] | INFO | > Installed 360 hook(s).
08/03/2016 08:12:58:839 [06604] | INFO | Redirecting 'wglChoosePixelFormat(E30109DE, 04A97800)' ...
08/03/2016 08:12:58:839 [06604] | INFO | Redirecting 'wglSetPixelFormat(E30109DE, 5, 04A97800)' ...
08/03/2016 08:12:58:854 [06604] | INFO | Redirecting 'wglCreateContext(E30109DE)' ...
08/03/2016 08:12:58:854 [06604] | INFO | Redirecting 'wglCreateLayerContext(E30109DE, 0)' ...
08/03/2016 08:12:58:854 [06604] | INFO | Redirecting 'wglMakeCurrent(E30109DE, 00010000)' ...
08/03/2016 08:12:59:057 [06604] | INFO | Starting input capture for window 002C0332 ...
08/03/2016 08:12:59:057 [06604] | INFO | > Switched to new runtime 0BBEEDD8.
08/03/2016 08:12:59:213 [06604] | INFO | Redirecting 'RegisterClassA(06B299E8)' ...
08/03/2016 08:12:59:213 [06604] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Surface'.
08/03/2016 08:12:59:680 [06604] | INFO | Resizing runtime 0BBEEDD8 on device context E30109DE to 800x600 ...
08/03/2016 08:12:59:720 [06604] | INFO | Recreated runtime environment on runtime 0BBEEDD8.
08/03/2016 08:12:59:910 [06604] | INFO | Loading effect from "C:\Hidden Vault\ShaderInjectors\Wrappers\ENB Injector\ReShade.fx" ...
08/03/2016 08:12:59:960 [06604] | ERROR | Failed to compile effect on context 0BBEEDD8:
The fragment shader uses varying _param_IN_vpos, but previous shader does not write to it.
C:\Hidden Vault\ShaderInjectors\Wrappers\ENB Injector\ReShade.fx(1088, 1): error: program linking failed
The fragment shader uses varying _param_IN_vpos, but previous shader does not write to it.
C:\Hidden Vault\ShaderInjectors\Wrappers\ENB Injector\ReShade.fx(1093, 1): error: program linking failed
The fragment shader uses varying _param_IN_vpos, but previous shader does not write to it.
C:\Hidden Vault\ShaderInjectors\Wrappers\ENB Injector\ReShade.fx(1119, 1): error: program linking failed
08/03/2016 08:13:07:350 [06604] | INFO | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
08/03/2016 08:13:07:350 [06604] | INFO | > Cleaning up runtime 0BBEEDD8 ...
08/03/2016 08:13:07:350 [06604] | INFO | Destroyed runtime environment on runtime 0BBEEDD8.
08/03/2016 08:13:07:350 [06604] | INFO | Redirecting 'wglDeleteContext(00010000)' ...
08/03/2016 08:13:08:410 [06604] | INFO | Exiting ...
08/03/2016 08:13:08:410 [06604] | INFO | Uninstalling 399 hook(s) ...
08/03/2016 08:13:11:286 [06604] | INFO | Exited.
Any advice?
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