Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]

  • Kubo
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7 years 11 months ago - 7 years 11 months ago #1 by Kubo Grand Theft Auto IV DOF problem [ReShade 2.0.3f1] was created by Kubo
Hi, i have a problem with autofocus, seems make dof stop working.
I'm working on my graphics mod for a few months, and before 2.0 came out i was using 1.1.
In v1.1 dof and autofocus work great. I'm reading some topics about dof problems but no one solve mine.

So, dof works, but when i set autofocus=1 seems not working anymore, some examples:
#1
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#2
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#3
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This is my dof setting (it's a "just for test if it works" setting):
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And this my global.cfg setting:
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Sorry for my bad english and thanks in advance for replies:)
I take this opportunity to congratulate crosire, ganossa and others for their work.
Last edit: 7 years 11 months ago by Kubo.

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  • Marty McFly
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7 years 11 months ago #2 by Marty McFly Replied by Marty McFly on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]

#define DOF_FARBLURCURVE 0.05 //[0.05:5.00] //-Curve of blur behind focal plane. Higher means less blur.
#define DOF_MANUALFOCUSDEPTH 0.02 //[0.00:1.00] //-Depth of focal plane when autofocus is off. 0.0 means camera, 1.0 means infinite distance.


Issue right there. Such a low far blur curve makes blur build up almost instantly to maximum behind focal plane. And the second value ensures that the focus depth is almost at the camera itself so you have a sharp area until like 20cm from the camera away and then blur kicks in with almost instantly full power.
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  • Kubo
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7 years 11 months ago - 7 years 11 months ago #3 by Kubo Replied by Kubo on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]
Thanks for reply. My problem is when autofocus is on, why the image is not blurred anymore? Or at least blurred behind the focus?
Also putting "RESHADE_DEPTH_INPUT_IS_REVERSED" and "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC" to 1 autofocus seems not working:/
In v1.1 it worked perfectly.
Last edit: 7 years 11 months ago by Kubo.

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  • Marty McFly
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7 years 11 months ago #4 by Marty McFly Replied by Marty McFly on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]
Changes (not by me) in linearizing depth algorithm. Enable depth buffer output and try to tweak the depth buffer values until you have a smooth gradient from black (close) to white (far).
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  • Kubo
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7 years 11 months ago #5 by Kubo Replied by Kubo on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]
In DisplayDepth there are no values, with "depth buffer values" you mean "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE" in global.cfg?
For now my screen is fully black with DisplayDepth enabled.

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  • kurtferro
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7 years 11 months ago #6 by kurtferro Replied by kurtferro on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]
//>Depth Settings<\\
#define RESHADE_DEPTH_LINEARIZATION 1 //[0:1] //-Set this to zero for games without depth buffer access or if you do not use any depth dependent effects.
#define RESHADE_DEPTH_LINEARIZATION_FAR_PLANE 1000.0 //[0.0:100000.0] //-The far clipping plane distance.
#define RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN 0 //[0:1] //-Set this to one for games where the depth buffer is upside down.
#define RESHADE_DEPTH_INPUT_IS_REVERSED 0 //[0:1] //-Set this to one for games using a reversed depth buffer.
#define RESHADE_DEPTH_INPUT_IS_LOGARITHMIC 0 //[0:1] //-Set this to one for games using a logarithmic depth buffer.



in Global.cfg test all option
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  • Kubo
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7 years 11 months ago #7 by Kubo Replied by Kubo on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]
Ty, i'll try

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  • SiriusHours
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7 years 7 months ago #8 by SiriusHours Replied by SiriusHours on topic Grand Theft Auto IV DOF problem [ReShade 2.0.3f1]
you still having issues?

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