[SOLVED] Reshade 3.0: MXAO Witcher 3 flicker
- Sunesha
- Topic Author
I tried the diffrent depth settings in the pre window in Reshade 3.0. There was no low precision setting in the Reshade 3.0 settings, not that believe it would make difference in this case.
Is there something I can do from my end? Or this a known thing. I use some mods, the only one that may be culprint would be a lighting mod
A 25 FPS GIF showing how it looks from my computer
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- Sunesha
- Topic Author
Yes this issue can be solved by turning off Witcher 3 own post-processing anti alias. I hope not get to much creepy crawlies. But I am glad that found this out.
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- Techno Peter
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- Marty McFly
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- Sunesha
- Topic Author
The "good vibrations" go away if you dont use witcher 3 FXAA. Though this leads to more temporal aliasing. So yeah it is kinda win some lose some.Marty McFly wrote: I have that as well - seems like the depth buffer is "vibrating". Nothing wrong on your side mate
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- Sunesha
- Topic Author
I just used the the Reshade 3 setup tool choose the dx10+ option. Worked for me, though maybe system difference. I use Windows10 pro.Techno Peter wrote: I just found this thread with the search function. How did you get The Witcher 3 running with ReShade 3.0 at all? It always crashes for me as soon as I load a save from the main menu. It works completely fine with ReShade 2.0 tho.
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- MonarchX
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- Uncle Crassius
And with slightly different settings (but same preprocessor stuff):
And since I wanted to do this for once anyway here's a short video .
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- MonarchX
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