[SOLVED] "SMAA_PREDICATION" problem
- Tigertank
- Topic Author
/SweetFX/Shaders/SMAAWrap.h(111, 21): error X3004: undeclared identifier 'depthSampler'
For me problem is "SMAA_PREDICATION".
If disabled("0") all is ok, if activated("1") I have this error during initial compilation and toggle key dont work.
No problems in 0.15 and previous versions with predication activated.
Thanks.
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- Kleio420
what game are you trying to use this onTigertank wrote: Hi all! From 0.16 i have problems with toggle keys and I have this error message:
/SweetFX/Shaders/SMAAWrap.h(111, 21): error X3004: undeclared identifier 'depthSampler'
For me problem is "SMAA_PREDICATION".
If disabled("0") all is ok, if activated("1") I have this error during initial compilation and toggle key dont work.
No problems in 0.15 and previous versions with predication activated.
Thanks.
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- crosire
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- Tigertank
- Topic Author
crosire wrote: Make sure you also enable "USE_DEPTH" when using SMAA predication.
Thanks Crosire, with "USE_DEPTH" activated error with "SMAA_PREDICATION" disappears and all is ok!
What is the cause?
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- JBeckman
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- Searhino
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- Martigen
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- JBeckman
(Deus Ex Mankind Divided for example - when not using DirectX 12 - , smooth edges in luma and color but jaggy in depth mode even if the preview indicates it should have worked.)
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- Martigen
The problem is the SMAA Reshade 3.0 port isn't the one Ceejay did with his added Predication changes -- there's simply no code for it in the current SMAA. We need Ceejay's SMAA ported to replace it.JBeckman wrote: Yeah there doesn't seem to be a option for it at all far as I can tell, it's still highly effective though and the in-game debug preview modes makes it very easy to set up good settings on a per-game basis without getting too many artifacts or "noise" patterns though it seems the depth mode does not work in all games even with depth buffer access available.
(Deus Ex Mankind Divided for example - when not using DirectX 12 - , smooth edges in luma and color but jaggy in depth mode even if the preview indicates it should have worked.)
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