[SOLVED] Color problem using OpenGL

  • robgrab
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9 years 3 months ago - 9 years 3 months ago #1 by robgrab Color problem between v11 and v12 using OpenGL was created by robgrab
I just upgraded to the latest ReShade (v12) from (v11). I noticed in Quake 4 it seems to have inverted the colors.
Comparison
DX games seem fine.
Last edit: 9 years 3 months ago by robgrab.

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  • crosire
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9 years 3 months ago - 9 years 3 months ago #2 by crosire Replied by crosire on topic Color problem between v11 and v12 using OpenGL
The famous NVIDIA + OpenGL + ReShade = Red/Blue-Color-Swap bug (driver bug appearently). Check if the shaders you use have implemented a fix for it (the unofficial MasterEffect found here has it for instance, SweetFX not so much yet due to changes in the ReShade renderer after we implemented it).
Last edit: 9 years 3 months ago by crosire.

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  • robgrab
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9 years 3 months ago - 9 years 3 months ago #3 by robgrab Replied by robgrab on topic Color problem between v11 and v12 using OpenGL
Okay I just tried it again with v12 and MasterEffect 1.0.302 and it seems to work. I WAS using MasterEffect ReBorn 1.0.307 and that's what was causing the color bug. The reason I've been using MasterEffect ReBorn 1.0.307 is because I seem to get a lot less errors when loading ReShade than I do with 1.0.302.

Also I did a similar post asking the same question so feel free to delete that. For some reason I can't see some of my posts.
Last edit: 9 years 3 months ago by robgrab.

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  • matsilagi
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9 years 3 months ago #4 by matsilagi Replied by matsilagi on topic Color problem between v11 and v12 using OpenGL
Wait, if you were using 307, and 302 stopped the bug, its possible that nVidia finally fixed the bug. I will try here and see what i get.

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  • paxton676
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9 years 3 months ago - 9 years 3 months ago #5 by paxton676 Replied by paxton676 on topic Color problem between v11 and v12 using OpenGL

matsilagi wrote: Wait, if you were using 307, and 302 stopped the bug, its possible that nVidia finally fixed the bug. I will try here and see what i get.


I want to know what you find because I too am on Nvidia and use your 307 for the color bug. I am running 344.75 drivers.

I could easily test this issue myself by installing the latest Nvidia drivers and seeing if I get a color swap. I am not in a hurry. If I don't get a response from you in a day or two, I will test it myself.
Last edit: 9 years 3 months ago by paxton676.

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  • matsilagi
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9 years 3 months ago #6 by matsilagi Replied by matsilagi on topic Color problem between v11 and v12 using OpenGL

paxton676 wrote:

matsilagi wrote: Wait, if you were using 307, and 302 stopped the bug, its possible that nVidia finally fixed the bug. I will try here and see what i get.


I want to know what you find because I too am on Nvidia and use your 307 for the color bug. I am running 344.75 drivers.

I could easily test this issue myself by installing the latest Nvidia drivers and seeing if I get a color swap. I am not in a hurry. If I don't get a response from you in a day or two, I will test it myself.


CONFIRMED! nvidia Driver 347.9 fixes the OpenGL color change bug, nvidia finally got their shit together!
Gonna upload a 1.0.308 without that OGL code.

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  • JPulowski
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9 years 3 months ago #7 by JPulowski Replied by JPulowski on topic Color problem between v11 and v12 using OpenGL

matsilagi wrote: CONFIRMED! nvidia Driver 347.9 fixes the OpenGL color change bug, nvidia finally got their shit together!
Gonna upload a 1.0.308 without that OGL code.

Just tested 347.09 with GTX690, 8.1 64-bit on RAGE. As far as I see, the issue still remains:

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  • matsilagi
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9 years 3 months ago - 9 years 3 months ago #8 by matsilagi Replied by matsilagi on topic Color problem between v11 and v12 using OpenGL
Oh jesus, then its even worse now, it will be a bitch to track,however it fixed on mine GT630
Running latest ReShade. Looks like we need more tests then.
Last edit: 9 years 3 months ago by matsilagi.

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  • paxton676
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9 years 3 months ago #9 by paxton676 Replied by paxton676 on topic Color problem between v11 and v12 using OpenGL

matsilagi wrote: Oh jesus, then its even worse now, it will be a bitch to track,however it fixed on mine GT630
Running latest ReShade. Looks like we need more tests then.


I am on Windows 7 with a GTX 680. I have not tried the new drivers yet.

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  • crosire
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9 years 3 months ago - 9 years 3 months ago #10 by crosire Replied by crosire on topic Color problem between v11 and v12 using OpenGL

JPulowski wrote: Just tested 347.09 with GTX690, 8.1 64-bit on RAGE. As far as I see, the issue still remains

And you don't happen to use the "fixed" MasterEffect version, which then of course swaps the colors back wrong (in case NVIDIA fixed it)? I can't tell, haven't updated to that driver yet, will do so later...
Last edit: 9 years 3 months ago by crosire.

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  • JPulowski
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9 years 3 months ago #11 by JPulowski Replied by JPulowski on topic Color problem between v11 and v12 using OpenGL

crosire wrote: And you don't happen to use the "fixed" MasterEffect version, which now of course swaps the colors back wrong (in case NVIDIA fixed it)? I can't tell, haven't tested the new drivers yet, will do so later...

No, I tested it with SweetFX that comes with ReShade 0.12.

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  • matsilagi
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9 years 3 months ago #12 by matsilagi Replied by matsilagi on topic Color problem between v11 and v12 using OpenGL
Oh, there lives the problem.
SweetFX has a fix for the colors too, so yeah, its fixed, remove the _VENDOR_ and _RENDERER_ thing on SweetFX SMAA, then try again.

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  • JPulowski
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9 years 3 months ago #13 by JPulowski Replied by JPulowski on topic Color problem between v11 and v12 using OpenGL

matsilagi wrote: Oh, there lives the problem.
SweetFX has a fix for the colors too, so yeah, its fixed, remove the _VENDOR_ and _RENDERER_ thing on SweetFX SMAA, then try again.

Thanks, I can confirm that now it works as it should. I am sure the code will be updated accordingly in the upcoming builds, since that part is just a temporary hotfix and with 347.09 it is no longer needed.

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  • crosire
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9 years 3 months ago - 9 years 2 months ago #14 by crosire Replied by crosire on topic Color problem between v11 and v12 using OpenGL
Checked myself and the latest drivers indeed fix their bug. Finally! =)
I'll remove the SweetFX workaround and reupload 0.12.0.

EDIT: Updated files.
Last edit: 9 years 2 months ago by crosire.

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  • Sh1nRa358
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9 years 2 months ago - 9 years 3 days ago #15 by Sh1nRa358 Replied by Sh1nRa358 on topic Color problem between v11 and v12 using OpenGL
Thing is though, the new drivers disable notebook overclocking :(
So most ppl are stuck at the driver before these last 2.

Yaay, they re-enabled overclocking so I can proceed with getting newer drivers :)
Last edit: 9 years 3 days ago by Sh1nRa358.

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