Disabling All Starting Text Dialogue

  • JPulowski
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8 years 11 months ago #7 by JPulowski Replied by JPulowski on topic Disabling All Starting Text Dialogue

Atmosfear wrote: Me and my friend find this quite annoying because we alt-tab a lot and it appears each time telling compiling has succeeded.

If you could please add an option to toggle on and off this "compiling message", we would love that.
I guess if it works one time, then it's okay. I mean you don't necessarily have to tell us every time..

If you are using SweetFX, modify SweetFX\Global_settings.txt file by changing ReShade_ShowToggleMessage and SweetFX_Greeting to 0.

If you are using Framework, modify Reshade\Common_settings.cfg file by changing RFX_ShowToggleMessage to 0.

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  • six
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8 years 9 months ago - 8 years 9 months ago #8 by six Replied by six on topic Disabling All Starting Text Dialogue
what's the exact line to change/remove the startup #pragma message in reshade.fx? i looked around, but couldn't find what line to edit; I'm running the latest framework release.

the current game I play has frequent map changes, and reshade constantly has to recompile which displays the message. when I'm recording in-game content or streaming on twitch, it looks kinda tacky and has become bothersome unfortunately.

is there anything in the works to provide an option to show/hide the greeting or compiling message?

i love reshade, and find it difficult to game without it.
Last edit: 8 years 9 months ago by six.

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  • shadilahham
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8 years 7 months ago #9 by shadilahham Replied by shadilahham on topic Disabling All Starting Text Dialogue

crosire wrote: The welcome message in the middle of the screen is controlled by a "#pragma message" inside the shader. Adding or removing it enables or disables the custom text. =)
The compiling message on the other hand currently cannot be disabled. This is by intention to see if things work (no overlay = bad, errors in overlay = bad) and because all configuration is done through the shader files and #pragma commands. The text shows before the shader is loaded and thus couldn't be affected by some setting in the shader file itself. I could add an option to disable the reappearing of the overlay, so it shows only once at startup and never again (as already the case with the centered welcome message).


That works, but once I modify any files commenting out or removing the pragma message, mediator.exe stops working with the following error message.
"The ReShade Framework Mediator is missing required files or the permission to access them. Please start the ReShade Framework Mediator as Administrator or reinstall the ReShade Framework!"

The startup text (any startup text) is annoying and I would like not to see anything when reshade starts and when it's toggled on/off!

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  • Ganossa
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8 years 7 months ago #10 by Ganossa Replied by Ganossa on topic Disabling All Starting Text Dialogue
Which game are you currently playing?

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  • shadilahham
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8 years 7 months ago #11 by shadilahham Replied by shadilahham on topic Disabling All Starting Text Dialogue

LuciferHawk wrote: Which game are you currently playing?


Was that for me?

Deponia 3

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  • thething
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8 years 7 months ago #12 by thething Replied by thething on topic Disabling All Starting Text Dialogue
Anyone found a way to completely disable this annoying text?

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  • Fihon
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8 years 7 months ago #13 by Fihon Replied by Fihon on topic Disabling All Starting Text Dialogue

thething wrote: Anyone found a way to completely disable this annoying text?


We'll have to wait for an on/off toggle which may or may not be included with an upcoming Reshade update.

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  • crosire
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8 years 7 months ago #14 by crosire Replied by crosire on topic Disabling All Starting Text Dialogue
It won't, for the reasons that were posted here already =).

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  • thething
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8 years 7 months ago #15 by thething Replied by thething on topic Disabling All Starting Text Dialogue
I dont understand the reasons. Its just appers every time i alt-tab. Very annoying. How much money you want for version without this shit?
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  • Fihon
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8 years 7 months ago - 8 years 7 months ago #16 by Fihon Replied by Fihon on topic Disabling All Starting Text Dialogue

thething wrote: I dont understand the reasons. Its just appers every time i alt-tab. Very annoying. How much money you want for version without this shit?


According to crosire there is the possibility of preventing the overlay from reappearing by making it behave like the welcome message. We just need to be patient until he figures out how to do that without causing issues for the mediator itself.
Last edit: 8 years 7 months ago by Fihon.

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  • PapermanZero
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8 years 7 months ago #17 by PapermanZero Replied by PapermanZero on topic Disabling All Starting Text Dialogue
I also think the text is disturbing.
Furthermore I have issues with the starting text.
In some applications the starting text doesn't disappear (for unknown reason).
Also if I record the gameplay I have the disturbing starting text at the beginning.

I mean it is definitely useful to see if reshade is working and to check the graphical differences with activated reshade and deactivated reshade.
But the user should be able to switch it off in the configuration.

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  • Ganossa
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8 years 7 months ago #18 by Ganossa Replied by Ganossa on topic Disabling All Starting Text Dialogue
The only option I would agree with would be a reduction (or even turn off) of the information that comes up due to changes or tabbing in and out of applications (though it has be possible to be handled distinct from the start up message).

Other than that (so regarding the start up messages), I see no reason to hide the fact that you are using reshade other than claiming you are not using it :P
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  • Sh1nRa358
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8 years 7 months ago - 8 years 7 months ago #19 by Sh1nRa358 Replied by Sh1nRa358 on topic Disabling All Starting Text Dialogue
Has anyone ever stolen credit for graphics settings from an injector? I don't believe so. Everytime I promote the use of reshade on forums I always say Reshade by Crosire :P
Sweetfx never had this and nobody ever said: "Look how I changed the graphics!" They always say "Here, try my SweetFX settings!"
You are protecting something that has never transpired. Minority Report aint it XD

And if files are traded amongst users, it says reshade and has all the readmes and authors inside of the files. So there is NO WAY somebody can steal credit without somebody seeing who made it. And if someone does (in which they won't) you can display the author names in the files and hardcord if those texts are removed, then the injector won't work. This is effective without affecting our gameplay experience. We don't even need to see the "succeeded" message everytime either if we've already done it and tried it before. That's really the only thing that needs to be onscreen ONCE. If something fails or if there are errors in the shader, that should be displayed the whole time only.
Last edit: 8 years 7 months ago by Sh1nRa358.
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  • Alexandra
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8 years 7 months ago #20 by Alexandra Replied by Alexandra on topic Disabling All Starting Text Dialogue
In some (not sure if all) 4:3 fullscreen apps, in my case DOSBox, the message largely appears in the unused left edge of the screen, where it "mirrors" itself rapidly (like a house of mirrors effect in Doom) and never disappears. That is at least a reason to not put it where it currently is, or let the user specify where it appears, yeah? Here's an example:

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  • PapermanZero
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8 years 7 months ago - 8 years 7 months ago #21 by PapermanZero Replied by PapermanZero on topic Disabling All Starting Text Dialogue
Same issue here with Demul.
As said, an option to deactivate the introduction would be highly appreciated.
By default the developers can activate the branding. However it should be possible to remove the branding to avoid issues like in dosbox or demul.
Last edit: 8 years 7 months ago by PapermanZero.
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  • piltrafus
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8 years 7 months ago - 8 years 7 months ago #22 by piltrafus Replied by piltrafus on topic Disabling All Starting Text Dialogue
For those having issues with DOS games or other 4:3 software:
Before using 4:3 games you guys should switch to a 4:3 resolution on your monitor. even if you have a 16:9 monitor. And make sure you disable scaling on your GPU or monitor settings.
For example is your display has a native resolution of 1920x1080 (16:9) you should switch to 1440x1080 (4:3). Don't change your vertical resolution in order to maintain maximum quality.
Use this site if you need to calculate ratios. aspect_ratio_calculator
Reshade will also run faster as it doesn't have to push around all those extra unused pixels.

P.S. And about the Starting Text Dialogue... Lots of whining in this thread over a resolved question. Crossire answered it in the second post.
Last edit: 8 years 7 months ago by piltrafus.
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  • PapermanZero
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8 years 7 months ago - 8 years 7 months ago #23 by PapermanZero Replied by PapermanZero on topic Disabling All Starting Text Dialogue
I won't switch the resolution and aspect ratio every time for certain applications, only because of this issue.
So I stay at 16:9 and 1920x1080 pixels.

Consequently this is only a workaround but not a solution for the issue.
It's fully understood that Reshade will run smoother (due to missing pixels).
However the user shouldn't normally change any settings of the monitor or the GPU to use reshade without any issues.
Last edit: 8 years 7 months ago by PapermanZero.
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  • piltrafus
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8 years 7 months ago #24 by piltrafus Replied by piltrafus on topic Disabling All Starting Text Dialogue
I forgot to add... This is actually not a Reshade problem. your DOS game or app is using a 16:9 resolution to display 4:3 content. Try to set a proper resolution in your app before going into monitor settings.

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  • MaLDo
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8 years 5 months ago #25 by MaLDo Replied by MaLDo on topic Disabling All Starting Text Dialogue
I agree.

And I just registered to say I stopped using ReShade only for this annyoing message.

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  • Ganossa
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8 years 5 months ago #26 by Ganossa Replied by Ganossa on topic Disabling All Starting Text Dialogue
Please have a look at the nexus mod posts of ReShade presets for example (Fallout 4 too).
Though we clearly said we would like only configuration files being shared (which users agree to when downloading ReShade 1.1), most people and nexus mod admins simply ignore it.
Secondly, in most of those posts, ReadMe and EULA are deleted.
On top of that, false information and credits are spread there and multiplied in youtube showcases.

Maybe after the majority of people respect our work (or take a bit of time to look into those things) and at least some of the above mentioned points disappear, this can become an issue again.

Sorry for being a little honest at this point and I know very well that this is probably not an issue for active users on this forum!
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