BattlEye (Arma 3) - Comprehension Question

  • Solano
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8 years 8 months ago - 8 years 8 months ago #1 by Solano BattlEye (Arma 3) - Comprehension Question was created by Solano
At first
Congratulations to the 1.0 release to you all!
The project gained quality over every release.

Unfortunately here are a few things I don´t understand.

I made the Real Light preset series for Arma3 and over the time there have been always issues with BattlEye. People got black screens when starting the game - the game crashed at start, froze. No launch possible. But some didn´t!
For me personally this was never an issue. Not til 1.0. I could start Arma3 with 0.1.92 without any issues with BattlEye and connect to any online MP Server and ReShade worked and BattlEye didn´t cared at all.

Now I am testing the 1.0 release and suddenly I got the same issues.
Arma 3 doesn´t start anymore properly when BattlEye is enabled.

How is that possible? It was a riddle before when people used the same version of ReShade like me and they had issues and I had not but now it is for me broken too. I really don´t understand.
I never saw some kind of pattern or something - it worked for some people just like for me no matter which version of Windows. And some had issues like I mentioned with earlier versions already.

A second thing that bugs me is your naming convention which changed.
I wanted to make sure that you stick to it now or maybe not so I can decide wether I update my presets to the new conventions or to provide a "0.192" version with the old system / naming / folderstructure etc. of yours.
Of course only the files that are allowed to.

I hope you can clear these topics up and wish you all the best


Solano

Besides Restarting Arma a couple of times I did no changes and now I can suddenly start with BattlEye.
I really don´t understand that.
Last edit: 8 years 8 months ago by Solano.

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  • crosire
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8 years 8 months ago - 8 years 8 months ago #2 by crosire Replied by crosire on topic BattlEye (Arma 3) - Comprehension Question
Nothing really changed between 0.19.2 and 1.0.0, so the only explanation I have would be that BattlEye whitelisted 0.19.2 and the current version is not yet.


Solano wrote: A second thing that bugs me is your naming convention which changed.

I don't understand. It didn't? Version made a jump in the major part, which resets the minor and patch part to zero:
[Major].[Minor].[Patch].[Build]
   0   .  19   .   2
   1   .   0   .   0
Last edit: 8 years 8 months ago by crosire.

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  • Solano
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8 years 8 months ago #3 by Solano Replied by Solano on topic BattlEye (Arma 3) - Comprehension Question
It is just weird. At the moment it works for me again with BattlEye enabled.

About the naming conventions - I think I was not precise sorry.

I meant for example:
Effect Ordering is now pipeline

SweetFX_settings.cfg is now SweetFX.cfg and so on.

I have to convert all my presets now to this new convention or do I have a faulty reasoning here?

Regards

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