Skyrim + Reshade problem
- joakouy
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8 years 4 months ago - 8 years 4 months ago #1
by joakouy
Skyrim + Reshade problem was created by joakouy
Hi everyone! I've encountered a graphical glitch when using the latest Reshade with Skyrim.
Some things to take into account:
- I run using bDeferredShadows=0 as stated in anothed post to prevent the shadow problem (note: this problem is not present when using sweetfx 1.5 injector).
- The problem happens even if I toggle all the effects OFF
- The problem happens even if I disable all mods
- The problem happens NOT ONLY on water areas (see screenshot below)
Here is the log:
Here is a screenshot taken with all the effects disabled:
Tracelog here: pastebin.com/qyNQfSVk
Did someone find a way to fix it?
Thanks you all!
Some things to take into account:
- I run using bDeferredShadows=0 as stated in anothed post to prevent the shadow problem (note: this problem is not present when using sweetfx 1.5 injector).
- The problem happens even if I toggle all the effects OFF
- The problem happens even if I disable all mods
- The problem happens NOT ONLY on water areas (see screenshot below)
Here is the log:
Warning: Spoiler!
29/10/2015 18:15:19:244 [04372] | INFO | Initializing Crosire's ReShade version '1.0.0.915' built on '2015-08-10 01:52:59' loaded from "\The Elder Scrolls V Skyrim - Legendary Edition\d3d9.dll" to "\The Elder Scrolls V Skyrim - Legendary Edition\TESV.exe" ...
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
29/10/2015 18:15:19:262 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:262 [04372] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
29/10/2015 18:15:19:262 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:262 [04372] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
29/10/2015 18:15:19:262 [04372] | INFO | > Libraries loaded.
29/10/2015 18:15:19:262 [04372] | INFO | > Found 5 match(es). Installing ...
29/10/2015 18:15:19:277 [04372] | INFO | > Installed 5 hook(s).
29/10/2015 18:15:19:277 [04372] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
29/10/2015 18:15:19:277 [04372] | INFO | > Libraries loaded.
29/10/2015 18:15:19:277 [04372] | INFO | > Found 8 match(es). Installing ...
29/10/2015 18:15:19:309 [04372] | INFO | > Installed 8 hook(s).
29/10/2015 18:15:19:309 [04372] | INFO | Initialized.
29/10/2015 18:15:19:324 [04372] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
29/10/2015 18:15:19:324 [04372] | INFO | > Found 9 match(es). Installing ...
29/10/2015 18:15:19:324 [04372] | INFO | > Installed 9 hook(s).
29/10/2015 18:15:19:340 [04372] | INFO | Redirecting 'Direct3DCreate9(32)' ...
29/10/2015 18:15:19:340 [04372] | INFO | Redirecting 'IDirect3D9::CreateDevice(084707E0, 0, 1, 000306AC, 0x22, 0018F674, 0018F7D8)' ...
29/10/2015 18:15:19:340 [04372] | WARN | > Replacing 'D3DCREATE_SOFTWARE_VERTEXPROCESSING' flag with 'D3DCREATE_MIXED_VERTEXPROCESSING' to allow for hardware rendering ...
29/10/2015 18:15:19:355 [04372] | INFO | Recreated effect environment on runtime 0A1BE690.
29/10/2015 18:15:19:355 [04372] | INFO | Redirecting 'Direct3DCreate9Ex(32, 0018F7E0)' ...
29/10/2015 18:15:19:355 [04372] | INFO | Redirecting 'IDirect3D9Ex::CreateDeviceEx(08E18BE0, 0, 1, 000306AC, 0x22, 0018F674, 00000000, 0018F7E4)' ...
29/10/2015 18:15:19:355 [04372] | WARN | > Replacing 'D3DCREATE_SOFTWARE_VERTEXPROCESSING' flag with 'D3DCREATE_MIXED_VERTEXPROCESSING' to allow for hardware rendering ...
29/10/2015 18:15:19:371 [04372] | INFO | Recreated effect environment on runtime 0B1D4058.
29/10/2015 18:15:19:677 [04372] | INFO | Redirecting 'RegisterClassA(0018FD68)' ...
29/10/2015 18:15:19:677 [04372] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Skyrim'.
29/10/2015 18:15:19:718 [04372] | INFO | Redirecting 'Direct3DCreate9(32)' ...
29/10/2015 18:15:19:735 [04372] | INFO | Redirecting 'Direct3DCreate9(32)' ...
29/10/2015 18:15:19:740 [04372] | INFO | Redirecting 'IDirect3D9::CreateDevice(084707E0, 0, 1, 000406AC, 0x54, 0018F8FC, 107A9A18)' ...
29/10/2015 18:15:20:036 [04372] | INFO | Recreated effect environment on runtime 01F64C58.
29/10/2015 18:15:20:202 [04756] | INFO | Redirecting 'RegisterRawInputDevices(703E1AE4, 1, 12)' ...
29/10/2015 18:15:20:202 [04756] | INFO | Redirecting 'RegisterRawInputDevices(703E1ACC, 1, 12)' ...
29/10/2015 18:15:20:232 [03244] | INFO | Loading effect from "\The Elder Scrolls V Skyrim - Legendary Edition\ReShade.fx" ...
29/10/2015 18:15:20:547 [03244] | INFO | > Successfully compiled effect.
29/10/2015 18:15:20:632 [03244] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 1280x720 ...
29/10/2015 18:15:20:733 [03244] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 1280x720 ...
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
29/10/2015 18:15:19:261 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:261 [04372] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
29/10/2015 18:15:19:262 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:262 [04372] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
29/10/2015 18:15:19:262 [04372] | INFO | > Delayed.
29/10/2015 18:15:19:262 [04372] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
29/10/2015 18:15:19:262 [04372] | INFO | > Libraries loaded.
29/10/2015 18:15:19:262 [04372] | INFO | > Found 5 match(es). Installing ...
29/10/2015 18:15:19:277 [04372] | INFO | > Installed 5 hook(s).
29/10/2015 18:15:19:277 [04372] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
29/10/2015 18:15:19:277 [04372] | INFO | > Libraries loaded.
29/10/2015 18:15:19:277 [04372] | INFO | > Found 8 match(es). Installing ...
29/10/2015 18:15:19:309 [04372] | INFO | > Installed 8 hook(s).
29/10/2015 18:15:19:309 [04372] | INFO | Initialized.
29/10/2015 18:15:19:324 [04372] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
29/10/2015 18:15:19:324 [04372] | INFO | > Found 9 match(es). Installing ...
29/10/2015 18:15:19:324 [04372] | INFO | > Installed 9 hook(s).
29/10/2015 18:15:19:340 [04372] | INFO | Redirecting 'Direct3DCreate9(32)' ...
29/10/2015 18:15:19:340 [04372] | INFO | Redirecting 'IDirect3D9::CreateDevice(084707E0, 0, 1, 000306AC, 0x22, 0018F674, 0018F7D8)' ...
29/10/2015 18:15:19:340 [04372] | WARN | > Replacing 'D3DCREATE_SOFTWARE_VERTEXPROCESSING' flag with 'D3DCREATE_MIXED_VERTEXPROCESSING' to allow for hardware rendering ...
29/10/2015 18:15:19:355 [04372] | INFO | Recreated effect environment on runtime 0A1BE690.
29/10/2015 18:15:19:355 [04372] | INFO | Redirecting 'Direct3DCreate9Ex(32, 0018F7E0)' ...
29/10/2015 18:15:19:355 [04372] | INFO | Redirecting 'IDirect3D9Ex::CreateDeviceEx(08E18BE0, 0, 1, 000306AC, 0x22, 0018F674, 00000000, 0018F7E4)' ...
29/10/2015 18:15:19:355 [04372] | WARN | > Replacing 'D3DCREATE_SOFTWARE_VERTEXPROCESSING' flag with 'D3DCREATE_MIXED_VERTEXPROCESSING' to allow for hardware rendering ...
29/10/2015 18:15:19:371 [04372] | INFO | Recreated effect environment on runtime 0B1D4058.
29/10/2015 18:15:19:677 [04372] | INFO | Redirecting 'RegisterClassA(0018FD68)' ...
29/10/2015 18:15:19:677 [04372] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Skyrim'.
29/10/2015 18:15:19:718 [04372] | INFO | Redirecting 'Direct3DCreate9(32)' ...
29/10/2015 18:15:19:735 [04372] | INFO | Redirecting 'Direct3DCreate9(32)' ...
29/10/2015 18:15:19:740 [04372] | INFO | Redirecting 'IDirect3D9::CreateDevice(084707E0, 0, 1, 000406AC, 0x54, 0018F8FC, 107A9A18)' ...
29/10/2015 18:15:20:036 [04372] | INFO | Recreated effect environment on runtime 01F64C58.
29/10/2015 18:15:20:202 [04756] | INFO | Redirecting 'RegisterRawInputDevices(703E1AE4, 1, 12)' ...
29/10/2015 18:15:20:202 [04756] | INFO | Redirecting 'RegisterRawInputDevices(703E1ACC, 1, 12)' ...
29/10/2015 18:15:20:232 [03244] | INFO | Loading effect from "\The Elder Scrolls V Skyrim - Legendary Edition\ReShade.fx" ...
29/10/2015 18:15:20:547 [03244] | INFO | > Successfully compiled effect.
29/10/2015 18:15:20:632 [03244] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 1280x720 ...
29/10/2015 18:15:20:733 [03244] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 1280x720 ...
Here is a screenshot taken with all the effects disabled:
Tracelog here: pastebin.com/qyNQfSVk
Did someone find a way to fix it?
Thanks you all!
Last edit: 8 years 4 months ago by joakouy. Reason: tracelog
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- joakouy
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OK! Now it seems to be fixed...
Just make sure that in SkyrimPrefs.ini you have bFloatPointRenderTarget=1 (under [Display])
Just make sure that in SkyrimPrefs.ini you have bFloatPointRenderTarget=1 (under [Display])
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- joakouy
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No... the problem is happening again...
As you can see in the screenshots it's a problem related to the 1st person hand and weapon "rendering layer".
Anyone?
As you can see in the screenshots it's a problem related to the 1st person hand and weapon "rendering layer".
Anyone?
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- BlueSkyKnight
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joakouy wrote: No... the problem is happening again...
As you can see in the screenshots it's a problem related to the 1st person hand and weapon "rendering layer".
Anyone?
Ya looks like the depth map layer shows up in the dust and the water. This dose not happen when you remove reshade. I just tried it on a fresh install of skyrim. bFloatPointRenderTarget=1 helps with the shadows. But, dose not help with the water or the fog showing the depth map.
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