Fallout 4 + ReShade = Crash
- dwelsh99
Black_Viper wrote: Hmm i still can't seem to pass the redirecting D3D11CreateDeviceAndSwapChain, it always stops here then freezes me when i switch back to the game everytime.
I am also having this issue, made a post last night about it here in these forums.
I read 'kyd462' fix, but I do not have a "PrecisionXServerHooks_x64.dll" file on my system.
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- wkduffy
After immediate crashes, I found in the dxgi.log (in the Fallout game directory) an error that in effect said: Reshade was expecting 1 instance of the dll but found 2.
I then read this same issue was happening with The Witcher using Reshade, and the fix in some instances was to actually delete d3d11.dll in the game's directory, because it already (also) contains dxgi.dll--and these two files are essentially the same thing (or at least that's what I've come to assume?). After deleting d3d11.dll (and leaving dxgi.dll alone), Reshade compiled everything fine (or at least that's what the message says) and game ran correctly. I'm not sure if having both d3d11.dll and dxgi.dll in the folder was a fault of mine--or if actually both are needed and I'm not actually using Reshade (although the compile message runs at game's startup, so...). Anyway, there you have something.
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- Dmendez
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- SpinelessJelly
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- turkoid
I'm at a complete loss. I recently did a fresh install of win10 pro. Before the refresh I was happily playing fallout 4 with this preset: Enhanced Wasteland Preset . At the time i was using the 2.0 (fine text) version. Now when I try to start Fallout 4, i see the watermark in the top left, but it just stalls, doesn't crash (longest I left it going was overnight).
I've tried all the steps, that I could listed in this post. (DirectX runtimes, disabling MSI afterburner, actually uninstalling it, made sure shadowplay wasn't running, closed dxtory, disable the steam overlay, made sure i wasn't running Steam Beta.) I should note that before the windows refresh, i was successfully running MSI afternburner, shadowplay, and the steam overlay with the preset. Dxtory would actually crash the game, which was fine.
I also attempted to rename the dll to d3d11.dll . I tried the 3.0 preset for the same link as above, and got the same stalling.
Here is my dxgi.log:
17/03/2016 05:36:25:796 [00216] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
17/03/2016 05:36:25:796 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:796 [00216] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
17/03/2016 05:36:25:796 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:796 [00216] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
17/03/2016 05:36:25:796 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:796 [00216] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
17/03/2016 05:36:25:797 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:797 [00216] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
17/03/2016 05:36:25:797 [00216] | INFO | > Libraries loaded.
17/03/2016 05:36:25:797 [00216] | INFO | > Found 2 match(es). Installing ...
17/03/2016 05:36:25:826 [00216] | INFO | > Installed 2 hook(s).
17/03/2016 05:36:25:826 [00216] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
17/03/2016 05:36:25:826 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:826 [00216] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
17/03/2016 05:36:25:826 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:826 [00216] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
17/03/2016 05:36:25:826 [00216] | INFO | > Delayed.
17/03/2016 05:36:25:826 [00216] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
17/03/2016 05:36:25:826 [00216] | INFO | > Libraries loaded.
17/03/2016 05:36:25:834 [00216] | INFO | > Found 5 match(es). Installing ...
17/03/2016 05:36:25:906 [00216] | INFO | > Installed 5 hook(s).
17/03/2016 05:36:25:906 [00216] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
17/03/2016 05:36:25:906 [00216] | INFO | > Libraries loaded.
17/03/2016 05:36:25:908 [00216] | INFO | > Found 8 match(es). Installing ...
17/03/2016 05:36:26:023 [00216] | INFO | > Installed 8 hook(s).
17/03/2016 05:36:26:023 [00216] | INFO | Initialized.
17/03/2016 05:36:26:422 [00216] | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
17/03/2016 05:36:26:422 [00216] | INFO | > Found 7 match(es). Installing ...
17/03/2016 05:36:26:422 [00216] | INFO | > Installed 7 hook(s).
17/03/2016 05:36:27:111 [00216] | INFO | Redirecting 'RegisterClassA(000000633758F730)' ...
17/03/2016 05:36:27:111 [00216] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Fallout4'.
17/03/2016 05:36:27:114 [00216] | INFO | Redirecting 'RegisterRawInputDevices(000000633758EBB0, 2, 16)' ...
17/03/2016 05:36:27:120 [00216] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000633758F510)' ...
17/03/2016 05:36:27:135 [00216] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000019F93201360, 0, 0000000000000000, 0, 0000000000000000, 0, 7, 000000633758F540, 00007FF666458B00, 00007FF666458AD8, 000000633758F758, 00007FF666458AE0)' ...
17/03/2016 05:36:27:158 [00216] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000019F93193F80, 0000019F90016420, 000000633758F540, 00007FF666458B00)' ...
17/03/2016 05:36:27:161 [00216] | INFO | Recreated runtime environment on runtime 000001A0BA01B790.
17/03/2016 05:36:27:190 [00216] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(0000019F9000EE90, TRUE, 0000000000000000)' ...
17/03/2016 05:36:29:362 [08720] | INFO | Loading effect from "C:\home\games\steam\steamapps\common\Fallout 4\ReShade.fx" ...
Here is the tracelog (i truncated this one, there were no ERRORS, or WARNs:
17/03/2016 05:47:22:209 [13776] | INFO | Loading effect from "C:\home\games\steam\steamapps\common\Fallout 4\ReShade.fx" ...
17/03/2016 05:47:22:209 [13776] | TRACE | > Running preprocessor ...
I did attempt to use Reshade 2.0 with just the default preset. This loaded just fine. So I either have to wait till the original author updates his files to be 2.0 compatible, or I would appreciate a location where I can read up on migrating 1.1 presets to 2.0. I saw there was some kind of import tool in the Assistant, but the instructions aren't very clear.
Better yet, If someone knows why it's just stuck on "Loading effect" or "Running preprocessor", that would be great.
Thanks!
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- kkthebeast
Rename the dll dxgi.dll (IF using it in tandem with ENB) ELSE rename the dll d3d11.dll
ENBseries v0.293 running in Enboost mode only
enblocal.ini
[GLOBAL]
ApplyStabilityPatch=true
UsePatchSpeedhackWithoutGraphics=true
also this older version works with shadow boost (if you're in to that)
Note: I use AMD 7970m CF (AMD's SLI) and had to "downgrade" to the current Official release of the driver. 16.3.2 Windows 10 x64. the newest beta 16.4.2 CTDs FO4 on game load, where as 16.4.1 worked perfectly. So for you nVidia guys, Try an older version of the driver as well if you are having CTDs. Sometimes when the fix something for one game, the inadvertently break something in another game. Go figure.
lastly using d3d9.dll won't work, as this is a DX11 game. and only looks for and load the DX11 related files.
I hope this info is on point and finds you well. If it doesn't help my apologies.
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- Daniell
I am having the same issue as everyone else regarding the CTD from the Bethesda Logo screen (Fallout 4).
I have read the thread, as well as, any other fixes via the FalloutNexus thread (I am using the 'Enhanced Wasteland Preset' ), but to no avail. Any suggestions are greatly appreciated..
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- Battlestar1965
i am guessing you are using "Shadow Boost". Turns out Reshade 2.0 and Shadow Boost don't play nice with each other. Try disabeling "Shadow Boost" and The "Enhanced Wasteland Preset 4.0" should work, even with F4SE. That, at least, was my experience.
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- dragonballz4
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- ohblaargag
-Rename the Reshade64.dll file to dxgi.dll
-Set the following in my enblocal.ini file:
-Downloaded the DirectX Runtime 2010 files[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=dxgi.dll
I will be thankful to anyone who can provide me a working solution to this problem.
P.S. I am running Windows 10 on my PC. Also if you need it to help troubleshoot the problem here's what the dxgi.log file says:
10/09/2016 17:10:26:484 [00260] | INFO | Initializing crosire's ReShade version '3.0.0.91' (64-bit) built on '2016-09-07 23:48:56' loaded from 'C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\dxgi.dll' to 'C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4.exe' ...
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d8.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d12.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\vulkan-1.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Delayed.
10/09/2016 17:10:26:547 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
10/09/2016 17:10:26:547 [00260] | INFO | > Libraries loaded.
10/09/2016 17:10:26:547 [00260] | INFO | > Found 11 match(es). Installing ...
10/09/2016 17:10:26:719 [00260] | INFO | > Installed 11 hook(s).
10/09/2016 17:10:26:719 [00260] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
10/09/2016 17:10:26:719 [00260] | INFO | > Libraries loaded.
10/09/2016 17:10:26:719 [00260] | INFO | > Found 8 match(es). Installing ...
10/09/2016 17:10:26:828 [00260] | INFO | > Installed 8 hook(s).
10/09/2016 17:10:26:828 [00260] | INFO | Initialized.
10/09/2016 17:10:28:484 [00260] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
10/09/2016 17:10:28:484 [00260] | INFO | > Found 7 match(es). Installing ...
10/09/2016 17:10:28:484 [00260] | INFO | > Installed 7 hook(s).
10/09/2016 17:10:30:344 [00260] | INFO | Redirecting 'RegisterClassA(0000006A3E2FF450)' ...
10/09/2016 17:10:30:344 [00260] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Fallout4'.
10/09/2016 17:10:30:344 [00260] | INFO | Redirecting 'RegisterRawInputDevices(0000006A3E2FE870, 2, 16)' ...
10/09/2016 17:10:30:359 [00260] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000006A3E2FF230)' ...
10/09/2016 17:10:30:375 [00260] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("C:\WINDOWS\system32\d3d11.dll")') ...
10/09/2016 17:10:30:375 [00260] | INFO | > Found 2 match(es). Installing ...
10/09/2016 17:10:30:422 [00260] | INFO | > Installed 2 hook(s).
10/09/2016 17:10:30:422 [00260] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000194DB007730, 0, 0000000000000000, 0x20, 0000000000000000, 0, 7, 0000006A3E2FF260, 00007FF607B8C000, 00007FF607B8BFD8, 0000006A3E2FF478, 00007FF607B8BFE0)' ...
10/09/2016 17:10:30:453 [00260] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(00000194DB007550, 00000194DAC3E770, 0000006A3E2FF260, 00007FF607B8C000)' ...
10/09/2016 17:10:30:453 [00260] | INFO | Starting input capture for window 0000000000780352 ...
10/09/2016 17:10:30:469 [00260] | INFO | Recreated runtime environment on runtime 00000195BEF5F710.
10/09/2016 17:10:30:469 [00260] | INFO | Compiling effect files ...
10/09/2016 17:10:34:875 [00260] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(00000194DAC412E0, TRUE, 0000000000000000)' ...
10/09/2016 17:10:34:875 [00260] | INFO | Redirecting 'D3D11CreateDevice(00000195D70D3860, 0, 0000000000000000, 0xa0, 0000006A3E2FEDB0, 1, 7, 0000006A3E2FED60, 0000000000000000, 0000000000000000)' ...
10/09/2016 17:10:34:875 [00260] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10/09/2016 17:10:34:875 [00260] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000195D70D3860, 0, 0000000000000000, 0xa0, 0000006A3E2FEDB0, 1, 7, 0000000000000000, 0000000000000000, 0000006A3E2FED60, 0000000000000000, 0000000000000000)' ...
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