The Sims 4 recently released a 64bit version, and the depth buffer isn't accessible in it. Prior to that, I'd been able to get depth buffer access using ReShade+Framework 1.0+ and the game's 32bit exe.
I've tried going back to the 32bit exe, but now I can only get ReShade to work using the 64bit dll with it - which seems very odd to me but there you go. And as expected, no depth buffer.
(And just for shizz and giggles I tried the 32bit dll with the 64bit exe, with predictable results.)
I don't have the skills to troubleshoot this myself, so wondered if anyone had any ideas, or if I should just give it up as a bad job?
(Someone told me some 64bit games have had depth buffer problems in the past. I haven't hit any problems in other games myself, but I guess this could just be that?)
Thanks.
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