RFW 2.0 Missing FPS display
- RoyalPredator
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Hi! I'm using ReShade Framework 2.0 (I think so) on GTA V.
In Common.cfg I've found a #define RFX_ShowFPS line.
Set to 1 just as RFX_ShowClock, which one seems to work fine
(Not so elegant, I wish to edit it's font, size, color, position )
Yet, I don't see any FPS counter anywhere.
How can I fix it? Or at least enable SweetFX's one which I've been using before.
Thank You!
////
//
///**GLOBAL**///
//
////
//-Global Defines-//
//>Common Suite General Settings<\\
//-Commentary:Welcome to the ReShade Framework.\nThe Common Suite contains all globally used values. For more information visit reshade.me/forum/shaderpack-framework .
//>User<\\
#define RFX_Start_Enabled 1 //[0:1] //-Start with the effects enabled or disabled?
#define RFX_Screenshot_Format 1 //[1:2] //-Sets the screenshot format (1 = bmp, 2 = png) You can take screenshots by pressing PrintScreen
#define RFX_ShowToggleMessage 0 //[0:1] //-Display a toggle message when using toggle key.
#define RFX_ToggleKey VK_SCROLL //[undef] //-Set the global key that should toggle the effects On/Off. Go to ReShade/Common/KeyCodes.h for additional key codes.
//>Core<\\
#define RFX_InitialStorage 1 //[0:1] //-Set this to 0 if you !only! use the SweetFX suite and want some additional fps.
#define RFX_DepthBufferCalc 1 //[0:1] //-Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps.
//>Statistics<\\
#define RFX_ShowFPS 1 //[0:1] //-Controls the display of the FPS counter.
#define RFX_ShowClock 1 //[0:1] //-Controls the display of the realtime clock.
#define RFX_ShowStatistics 0 //[0:1] //-Controls the display of the detailed developer statistics.
//>Depth Settings<\\
#define RFX_LogDepth 0 //[0:1] //-Needed to retrieve values from logarithmic depth buffer (e.g. in GTA V).
#define RFX_PseudoDepth 0 //[0:1] //-To use or configure depth shader without acces to depth buffer.
In Common.cfg I've found a #define RFX_ShowFPS line.
Set to 1 just as RFX_ShowClock, which one seems to work fine
(Not so elegant, I wish to edit it's font, size, color, position )
Yet, I don't see any FPS counter anywhere.
How can I fix it? Or at least enable SweetFX's one which I've been using before.
Thank You!
Warning: Spoiler!
////
//
///**GLOBAL**///
//
////
//-Global Defines-//
//>Common Suite General Settings<\\
//-Commentary:Welcome to the ReShade Framework.\nThe Common Suite contains all globally used values. For more information visit reshade.me/forum/shaderpack-framework .
//>User<\\
#define RFX_Start_Enabled 1 //[0:1] //-Start with the effects enabled or disabled?
#define RFX_Screenshot_Format 1 //[1:2] //-Sets the screenshot format (1 = bmp, 2 = png) You can take screenshots by pressing PrintScreen
#define RFX_ShowToggleMessage 0 //[0:1] //-Display a toggle message when using toggle key.
#define RFX_ToggleKey VK_SCROLL //[undef] //-Set the global key that should toggle the effects On/Off. Go to ReShade/Common/KeyCodes.h for additional key codes.
//>Core<\\
#define RFX_InitialStorage 1 //[0:1] //-Set this to 0 if you !only! use the SweetFX suite and want some additional fps.
#define RFX_DepthBufferCalc 1 //[0:1] //-Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps.
//>Statistics<\\
#define RFX_ShowFPS 1 //[0:1] //-Controls the display of the FPS counter.
#define RFX_ShowClock 1 //[0:1] //-Controls the display of the realtime clock.
#define RFX_ShowStatistics 0 //[0:1] //-Controls the display of the detailed developer statistics.
//>Depth Settings<\\
#define RFX_LogDepth 0 //[0:1] //-Needed to retrieve values from logarithmic depth buffer (e.g. in GTA V).
#define RFX_PseudoDepth 0 //[0:1] //-To use or configure depth shader without acces to depth buffer.
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- crosire
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Use ReShade 3.0. It has a proper FPS counter that can be enabled in the in-game GUI. ReShade 2.0 is no longer supported.
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- RoyalPredator
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7 years 5 months ago #3
by RoyalPredator
Replied by RoyalPredator on topic RFW 2.0 Missing FPS display
Uh, okay. But what about the ReShade preset I've like to use right now?
Can you name the files that MUST BE replaced for 3.0, so I can keep most of my configuration files?
Can you name the files that MUST BE replaced for 3.0, so I can keep most of my configuration files?
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- Martigen
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3.0 is a completely different (and MUCH improved) beast. It doesn't take long to convert your profiles -- just open them up in Notepad and apply the same values to the game in Reshde 3.0. Takes five minutes.RoyalPredator wrote: Uh, okay. But what about the ReShade preset I've like to use right now?
Can you name the files that MUST BE replaced for 3.0, so I can keep most of my configuration files?
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- RoyalPredator
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7 years 5 months ago - 7 years 5 months ago #5
by RoyalPredator
Replied by RoyalPredator on topic RFW 2.0 Missing FPS display
I'll may do so, but that would mean a lot of work if I don't know which configs are actualy used.
Where can I check it?
And what about the performance of 3.0?
To me 2.0 seems no demanding, except sometimes slow map load when using any ReShade.
Where can I check it?
And what about the performance of 3.0?
To me 2.0 seems no demanding, except sometimes slow map load when using any ReShade.
Last edit: 7 years 5 months ago by RoyalPredator.
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