[SOLVED] Just Cause 2 will not work
- Esteban
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8 years 11 months ago - 8 years 11 months ago #1
by Esteban
Just Cause 2 will not work was created by Esteban
Hi guys,
I use version "ReShade 0.18.2 Public Beta with SweetFX 2.0 Beta 8". I installed ReShade via the setup tool. It detects the game as an DX9 game so I changed d3d9.dll to dxgi.dll. However when I start the game I will not see the typical loading screen of ReShade. My dxgi.log seems ok, but there is no effect. Battlefield 2 works fine with this version. Do I have to pay attention to any ingame setting like AA or other effects, in order to get it to work, or is ReShade just incompatible with Just Cause 2?
Because there seems no effect applied I will post my tracelog here:
pastebin.com/xAzGePZi
I use version "ReShade 0.18.2 Public Beta with SweetFX 2.0 Beta 8". I installed ReShade via the setup tool. It detects the game as an DX9 game so I changed d3d9.dll to dxgi.dll. However when I start the game I will not see the typical loading screen of ReShade. My dxgi.log seems ok, but there is no effect. Battlefield 2 works fine with this version. Do I have to pay attention to any ingame setting like AA or other effects, in order to get it to work, or is ReShade just incompatible with Just Cause 2?
Because there seems no effect applied I will post my tracelog here:
pastebin.com/xAzGePZi
Last edit: 8 years 11 months ago by Esteban. Reason: Wrong format
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- crosire
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I suggest trying d3d9.dll if the setup tool says that. It's not important if the game actually uses Direct3D9, but it is loaded.
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- Esteban
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Sorry, but I can not see any difference. I deleted all files of ReShade and rerun the setup, this time I left the d3d9.dll as it is and started the game. There was no message at the first start about ReShade nor was there this little code at the top left corner of the screen. Activating splitscreen in SweetFx made nothing.
Just to be sure. This is my log file:
pastebin.com/51X3F2Fm
Just to be sure. This is my log file:
pastebin.com/51X3F2Fm
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- crosire
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For some reason in both cases it's too late in the startup process, the Direct3D device isn't hooked when the swapchain is created and ReShade thus aborts. Try d3d10.dll or d3d11.dll, that should force the device creation to go through ReShade. Alternativly inject it with something like ENBInjector right after startup to make sure it gets everything.
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- Esteban
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I tried your suggested namings. When I rename it to d3d10.dll the game will crash, I will attach the minidump. All other namings like dxgi d3d9 etc will let the game not crash but nothing will happen ingame then.
dl.dropboxusercontent.com/u/46749480/jus...5_5_5T21_1_53C0.mdmp
dl.dropboxusercontent.com/u/46749480/jus...5_5_5T21_1_53C0.mdmp
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- crosire
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I was able to reproduce this. Going to look into it, thanks for reporting
The following user(s) said Thank You: Esteban
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- Esteban
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Wonderful. The best problems are problems that are repeatable and reasonable. I hope you can fix this and Just Cause 2 will work with ReShade afterwards.
Thank you for your support.
Thank you for your support.
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- crosire
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Figured it out. Game loads Direct3D10 via "LoadLibraryExW("C:\Windows\system32\d3d10_1.dll", NULL, 0)" directly from the system folder. ReShade did not handle LoadLibraryEx calls until now though, only LoadLibrary. Will be fixed with the next release.
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- Esteban
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- Shady
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I try to use reshade 1.1 but after loading a savegame it crash to desktop.
Has someone got it working?
Has someone got it working?
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