Low performance in Gtx 1070ti

  • Exilium
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7 years 8 months ago #1 by Exilium Low performance in Gtx 1070ti was created by Exilium
My God in heaven, I'm working on a remake of NFSU2 and would use Reshade framework to put some effects like deph of field and ambient occlusion , but the second more powerful graphics card market can not bear run ! What is it? Who is playing my remake will need 10 gtx 1080 you to play ? And this compilation message, will never take it not ? Everyone knows who the creators because the names are in all files , no one likes this annoying message digest !

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  • TreyM
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7 years 8 months ago #2 by TreyM Replied by TreyM on topic Low performance in Gtx 1070ti
WTF?

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  • Exilium
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7 years 8 months ago #3 by Exilium Replied by Exilium on topic Low performance in Gtx 1070ti
I am outraged! I'll need $ 100,000 of equipment to be able to run the Reshade Framework in a beautiful quality!

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  • ShoterXX
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7 years 8 months ago #4 by ShoterXX Replied by ShoterXX on topic Low performance in Gtx 1070ti
A: 1070ti... What?
B: I have a 1070, playing U2, running SSAO, DOF, Gaussian, all at full resolution and my own code on top, and it's 60 FPS always (V-Sync). Depending on the ambient temperature, it's not even enough to turn the fans on (because my card allows it when load is low). If it's doing poorly, either something is misconfigured and not taking full advantage of your card, or you are clearly abusing on the effects you're adding.
C: Why does it bother so much to see that text?

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  • Marty McFly
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7 years 8 months ago - 7 years 8 months ago #5 by Marty McFly Replied by Marty McFly on topic Low performance in Gtx 1070ti
I have a GTX 970 and there is no shader for ReShade that could drop the fps below 60 (if I don't intentionally use some "kill pc configuration" though). Could you please provide some information about what configuration/shaders you use? Because any good video card should run virtually any Framework config 60fps+ so there must be something out of the ordinary.

Creators messages won't be removed because no users looks into the files and there are already too many people claiming our work for their own. Nothing to discuss or negotiate about that.
Last edit: 7 years 8 months ago by Marty McFly.

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  • Exilium
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7 years 8 months ago - 7 years 8 months ago #6 by Exilium Replied by Exilium on topic Low performance in Gtx 1070ti
Activated effects:

Ambient Light
Bloom
Dirt Lens (Custom PNG)
Delph Of Field (Quality 10)
Ambient Occlusion (HBAO)
Levels
Lumasharpness
SMAA

The game is running at 29 fps on a graphics card with 8GB of memory!
The problem seems to be in HBAO when it is activated the game has a drastic drop fps!
Last edit: 7 years 8 months ago by Exilium.

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  • Exilium
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7 years 8 months ago #7 by Exilium Replied by Exilium on topic Low performance in Gtx 1070ti
Here you can see some screenshots: www.dropbox.com/sh/kk405m3dc7az6sn/AAApX...obZRirRgC3--bsa?dl=0
Some effects are not captured ...

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  • Marty McFly
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7 years 8 months ago #8 by Marty McFly Replied by Marty McFly on topic Low performance in Gtx 1070ti
HBAO is shit and kills your fps, that's right. It's just there for compatibility reasons. Use any other AO shader like Crysis AO, that one runs very well.

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  • ShoterXX
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7 years 8 months ago #9 by ShoterXX Replied by ShoterXX on topic Low performance in Gtx 1070ti
To be honest, that shouldn't be that big of a deal. I believe it might be something else.
Though, yeah, there are better ones.

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  • Exilium
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7 years 8 months ago #10 by Exilium Replied by Exilium on topic Low performance in Gtx 1070ti
Thank you guys a better idea to remove compilation text would put an intro with the name you as the effects are compiled =D it would be beautiful too. Marty, it would be possible to use MXAO with Reshade Framework?

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  • Marty McFly
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7 years 8 months ago - 7 years 8 months ago #11 by Marty McFly Replied by Marty McFly on topic Low performance in Gtx 1070ti
I refused to do so for ages but I see that many people want it so yeah, here's how to add MXAO to the Framework. Since the structure of MXAO differs from the old methods I used in the SSAO that's in the Framework already, I'd have to overthrow every existing config by adapting it so here's how to add MXAO as separate effect (some things like AO fade out are redundant with those in SSAO.fx but ignore that, you won't be using MXAO and other SSAO together :p):



1) Add this to Shaders_by_MartyMcFly.cfg:

Warning: Spoiler!


2) Create new file called "MXAO.fx" in ReShade\Shaders\MartyMcFly and put that into it:
pastebin.com/Mm5JqR0x

3) Add this to the top of ReShade\Shaders\MartyMcFly.undef:

Warning: Spoiler!


4) Finally, drop "#include EFFECT(MartyMcFly, MXAO)" somewhere in the Pipeline.cfg for your preset, preferably at the very start because AO has to run early in a render pipeline to not fuck up DoF or bloom or like anything else.

I tested that with the NaturalVision preset by user Razed and it seems to work just fine.
Last edit: 7 years 8 months ago by Marty McFly.
The following user(s) said Thank You: acknowledge, Kuniyo, Ryukou36, Exilium

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  • klotim
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7 years 8 months ago #12 by klotim Replied by klotim on topic Low performance in Gtx 1070ti
" Who is playing my remake will need 10 gtx 1080 you to play"

I love google translate

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  • Exilium
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7 years 8 months ago #13 by Exilium Replied by Exilium on topic Low performance in Gtx 1070ti
I will test, ty for share...

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  • Exilium
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7 years 7 months ago #14 by Exilium Replied by Exilium on topic Low performance in Gtx 1070ti
It worked perfectly if you want to take a look at my website, has the credits for you and the other creators of Reshade not put all, only the effects of creators who are activated, for example: deph of field (you) - levels ( ceejay.dk) etc ...

Here the link if you want to check
bernardjakemello.wixsite.com/underground2016

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  • acknowledge
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7 years 6 months ago #15 by acknowledge Replied by acknowledge on topic Low performance in Gtx 1070ti
Hey Marty, I found something strange in the Reshade framework(I used the lastest 2.0.3.1120 version) port of your wonderful MXAO shader. Below are some comparison pics:

1. without any effect:



2. MXAO only:



3. MXAO with debug view enabled:



As you can see, MXAO creats some contour around the characters, which will not be found using your previous SSAO shaders in framework and Master_effect .

I've also test several other games, and MXAO generated contour most of the time , very annoying.

Also there is a string Unalbe to load source for texture 'texdither'! in the upper left corner each time MXAO was switched on/off.

Any workaround you can do on these problems?T hanks in advance!

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  • crosire
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7 years 6 months ago #16 by crosire Replied by crosire on topic Low performance in Gtx 1070ti
Now that's an easy one. You are missing the dither pattern texture MXAO requires to dither the results and get rid of those artifacts. It's part of the official MXAO download somewhere on this site.
The following user(s) said Thank You: acknowledge

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  • acknowledge
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7 years 6 months ago #17 by acknowledge Replied by acknowledge on topic Low performance in Gtx 1070ti

crosire wrote: Now that's an easy one. You are missing the dither pattern texture MXAO requires to dither the results and get rid of those artifacts. It's part of the official MXAO download somewhere on this site.


Finally it's fully operational, thanks for your tip!

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