How does Reshade affect performance?
- 509dave16
- Topic Author
- How much does Reshade affect FPS in general?
- Are there any minimum recommended system requirements for AAA Open world games like The Witcher 3, Skyrim, etc...
- In general, are there any particular types of pc components that will be more conducive to Reshade performance?
- Like DDR4 4000mhz vs 3200mhz?
- AMD vs Nvidia GPU?
- Intel vs AMD CPU?
- SATA vs PCI NVME SSD?
Some of the above questions may seem dumb, but I honestly have know idea what Reshade relies on the most for it's post processing. It may rely more heavily on the gpu, cpu, ram, or storage more than other comparable effects like Water, Shadows, Light Rays, etc.. . I just don't know.
Please Log in or Create an account to join the conversation.
- crosire
2) No. I don't have the resources to do the tests necessary to come up with such data.
3) ReShade is mostly GPU bound. The better the GPU, the faster ReShade will run. All other components don't make much of a difference at runtime. And especially in OpenGL ReShade runs better on NVIDIA GPUs.
The only exception is loading time. That part is CPU bound and not multi-threaded, so the better your CPU clock speed, the faster ReShade will load up (doesn't matter how many cores it have).
Please Log in or Create an account to join the conversation.
- 509dave16
- Topic Author
Please Log in or Create an account to join the conversation.
- FierySwordswoman
On my 560 ti, color effects like the SweetFX packages (LiftGammaGain, Vibrance, Levels, etc.) would have basically no performance drop, while Bloom would reduce fps by ~20% and MXAO would reduce it by over 50%.
Please Log in or Create an account to join the conversation.
- Sunesha
Colorfullness < Viberance
Adaptive sharpen < Lumasharp
SMAA < FXAA
Just example, it worth taking time and try them out. What performance is probably highly dependent on your GPU. Also some shaders will have very diffrent performance depending on settings.
Also Reshade has performance metering built in. There is performance tab, where you can see how much a individual shader uses. That should get indication how demand different shaders are.
Please Log in or Create an account to join the conversation.
- Zarathustra
- Simple color/brightness/gamma/contrast correction shaders are usually quite cheap, costing maybe 1% or 2%.
- Post processing AA filters like SMAA, FXAA are also not too bad, maybe 2%-5%.
- Sharpening/softening is similar to the AA filters, 2%-5%
- More expensive filters are usually 'depth of field' or 'bloom', with up to 20% (depends also lot on GPU and scene)
- Most expensive, as mentioned before, are probably ambient occlusion shaders like MXAO with up to 30% performance hit (50% as mentioned before I haven't seen but that again depends on GPU model)
Please Log in or Create an account to join the conversation.
- Martigen
Please Log in or Create an account to join the conversation.
- Marty McFly
Please Log in or Create an account to join the conversation.
- Sunesha
1080p= Baseline
1440p= 1.78x times the pixels
2160p(4k)= 4x times pixels
So roughly you can expect how much more work everything takes.
Please Log in or Create an account to join the conversation.
- knowom
Please Log in or Create an account to join the conversation.
- crosire
Please Log in or Create an account to join the conversation.
- Megaman
crosire wrote: That's not how computers works. CPU/GPU architecture is very different.
and Reshade can use iGPU of intel processors for shaders or impossible ?
Please Log in or Create an account to join the conversation.