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TOPIC: Depth Buffer Detection Modification

WIP 4.3 Vulkan 3 weeks 1 day ago #1101

Yes POS 1 is HOME :)

Strange... any other ideas what i can try?
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3.1 3 weeks 1 day ago #1102

It doesn’t matter which API is selected in the game, such an error pops up on both APIs. It is in the latest version of the licensed metro.

Last Edit: 3 weeks 1 day ago by iTest.
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WIP 4.3 Vulkan 3 weeks 9 hours ago #1103

Switcht from Win10-18o9 to Win10-16o7 so by that +Vulkan+ support Stops . . .

Maybe helping Log: www.techinferno.com/applications/core/in...achment.php?id=18871 th@nks 2 Techinferno
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WIP 4.3 Vulkan 3 weeks 5 hours ago #1104

Damn I updated it more then 10 days ago..can't go back to win1607
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WIP 4.3 Vulkan 3 weeks 5 hours ago #1105

Looks like the code base for ReShade has some additional fixes too such as SRGB support.
github.com/crosire/reshade/commits/master

Wonder if that is what affected compatibility with some of the newer titles although I didn't think SRGB was that common outside of a few engines and specific games.
(Unity has a thing for it that I do know.)

Don't see why a older OS of Win10 would affect anything since Vulkan is part runtime and part the display driver so unless WDDM or DWM affected anything compatibility wise (Like say the full-screen optimization toggle trying to engage a model of flip model presentation.) or HDR and the way Windows 10 handles that and changes stuff around it shouldn't interfere but then again Windows is also Windows so there's that too.
(Current cumulative for 1903 has a few issues currently being tested and fixed on a update in the release preview ring and that update also resolves a latency spike in the kernel that was quite troublesome and then for 1909 or 19H2 or what it will end up with the prior update broke at least one maybe two OS components which Microsoft is working on though some users managed to update to the newest cumulative also so it's not a 100% failure rate here.)
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WIP 4.3 Vulkan 3 weeks 27 minutes ago #1106

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Last Edit: 2 weeks 6 days ago by mirt81.
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WIP 4.3 Vulkan 2 weeks 6 days ago #1107

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Last Edit: 2 weeks 6 days ago by mirt81.
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WIP 4.3 Vulkan 2 weeks 6 days ago #1108

JBeckman wrote:
Looks like the code base for ReShade has some additional fixes too such as SRGB support.
github.com/crosire/reshade/commits/master

Wonder if that is what affected compatibility with some of the newer titles although I didn't think SRGB was that common outside of a few engines and specific games.
(Unity has a thing for it that I do know.)

Don't see why a older OS of Win10 would affect anything since Vulkan is part runtime and part the display driver so unless WDDM or DWM affected anything compatibility wise (Like say the full-screen optimization toggle trying to engage a model of flip model presentation.) or HDR and the way Windows 10 handles that and changes stuff around it shouldn't interfere but then again Windows is also Windows so there's that too.
(Current cumulative for 1903 has a few issues currently being tested and fixed on a update in the release preview ring and that update also resolves a latency spike in the kernel that was quite troublesome and then for 1909 or 19H2 or what it will end up with the prior update broke at least one maybe two OS components which Microsoft is working on though some users managed to update to the newest cumulative also so it's not a 100% failure rate here.)

Maybe a 0ption:

I know that after win10-16o7 something happen to handling of Graphics Hardware & Software special on Nvidia Cards . . . on web people call the problems Dither & ColourBanding most by Displays where no 0wn Edid-Handle is build in.

In my case gtx980m after win10-16o7 i cant do user-display-settings with NvidiaControlPanel ( if i set as example own Gamma or Kontrast and plug in a USB-drive or Mount a ISO File the User-settings will be deactivatet - not in Nvidia_control but Systemwide)

Only stable Settings after win10-16o7 for Gamma are they Set in Win10 own DisplayCalibri.

Driver Relatet Nvidia-Controlcenter-Settings for Win10-Versions after Win10-16o7 they Stable is NvidiaDriver-391.35
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WIP 4.3 Vulkan 2 weeks 6 days ago #1109

GregTheChief wrote:
Damn I updated it more then 10 days ago..can't go back to win1607

Read Carefully ;-)

No, No dont go to Win10-16o7
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3.1 2 weeks 6 days ago #1110

iTest wrote:
It doesn’t matter which API is selected in the game, such an error pops up on both APIs. It is in the latest version of the licensed metro.


Dont Use ReShade 4.3.1 for AllDayUse its Beta and works not Great for DirectX engines . . . MetroExodus is using DX11 & DX12 EndUser can chose .

By usin ReShade 4.3.1 with +Vulkan+ on DirectX engines i personal have Isues
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3.1 2 weeks 6 days ago #1111

Have ReInstalled Win10-18o9 and hat first not Working Vulkan on NoManSky ?

Installed NvidiaDriver 431.60 cleared howl NoManSky-Binary Folder & lets check G0G Files so the will ReDownloaded - now +Vulkan+ works again !

( aditional switcht back to NoManSky 2.06F build 51923 once +Vulkan+ Hooked it Supports newest build and NvidiaDriver436.02 .)
Last Edit: 2 weeks 6 days ago by mirt81.
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WIP 4.3 Vulkan 2 weeks 6 days ago #1112

mirt81 wrote:
GregTheChief wrote:
Damn I updated it more then 10 days ago..can't go back to win1607

Read Carefully ;-)

No, No dont go to Win10-16o7


Ohw just saw it haha
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WIP 4.3 Vulkan 2 weeks 6 days ago #1113

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Still no luck with NMS ):
Finding relief somewhere between a tree's branch and its shade.
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WIP 4.3 Vulkan 2 weeks 6 days ago #1114

Me too :(
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WIP 4.3 Vulkan 2 weeks 6 days ago #1115

Can you please test this one ? It normally gives access to depth buffer in all Vulkan games i tried :P
Reshade setup.zipmega.nz/#!a1BknSZK!1unWubf_jffPqhQB2iOgNDUxzHLKP6ga6jfqljeXQJI

To test it, you have to use the Reshade installer, which will create a .bat file in the game folder. In order for Reshade to work with the vulkan API, you have to launch the game with this created batch file.

For Steam user: it conflicts with the Steam vulkan layers. So, disable them before testing.
Last Edit: 5 days 3 hours ago by thalixte.
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The following user(s) said Thank You: Wicked Sick

WIP 4.3 Vulkan 2 weeks 5 days ago #1116

thalixte wrote:
For Steam user: it conflicts with the Steam vulkan layers. So, disable them before testing.

You mean the two keys in the regedit?
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WIP 4.3 Vulkan 2 weeks 5 days ago #1117

GregTheChief wrote:
thalixte wrote:
For Steam user: it conflicts with the Steam vulkan layers. So, disable them before testing.

You mean the two keys in the regedit?

Yes. And clear the steam layer cache too...
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WIP 4.3 Vulkan 2 weeks 5 days ago #1118

thalixte wrote:
Can you please test this one ? It normally gives access to depth buffer in all Vulkan games i tried :P
Reshade setup.zipmega.nz/#!a1BknSZK!1unWubf_jffPqhQB2iOgNDUxzHLKP6ga6jfqljeXQJI

To test it, you have to use the Reshade installer, which will create a .bat file in the game folder. In order for Reshade to work with the vulkan API, you have to launch the game with this created batch file.

For Steam user: it conflicts with the Steam vulkan layers. So, disable them before testing.
I'm trying with GOG NMS, still no luck. Tried with both your zip and compiling from latest source myself. Here's my debug log: pastebin.com/QVa9GNfR
Last Edit: 2 weeks 5 days ago by Niko of Death. Reason: Ran as admin
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WIP 4.3 Vulkan 2 weeks 5 days ago #1119

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I have tried with the overlays off and such. Nothing I got. At least, Niko of Death is getting a log.

EDIT: I play on Steam. I did launch the game through the .bat file.
Finding relief somewhere between a tree's branch and its shade.
Last Edit: 2 weeks 5 days ago by Wicked Sick.
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WIP 4.3 Vulkan 2 weeks 5 days ago #1120

Ok I installed it, deleted the regedit keys, deleted the Steam download chache (thats the only cache i can find),
deactivated steam overly ingame, and started the game with the bacth file.. still no reshade UI
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