Depth Buffer Detection Modification

  • Posts: 578
1 year 11 months ago - 1 year 11 months ago #381 by thalixte
If it is on dx9 i have not finished to work on it, sorry. Will rework on it later.

Please Log in or Create an account to join the conversation.

  • Posts: 578
1 year 11 months ago - 1 year 11 months ago #382 by thalixte
Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.

The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip
The following user(s) said Thank You: conan2k, Uncle Crassius

Please Log in or Create an account to join the conversation.

  • Posts: 89
1 year 11 months ago - 1 year 11 months ago #383 by AssassinsDecree

Scorpio82CO wrote: Assasin Creed:

dll ver .85 in DX9
[DEPTH_BUFFER_DETECTION]
DepthBufferClearingNumber=0
DepthBufferClearingFlagNumber= 4 (in cities) - 5 (outsides)
RestrictDepthBufferDimensions=1

Examples:



File Attachment:


LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.
The following user(s) said Thank You: Scorpio82CO

Please Log in or Create an account to join the conversation.

  • Posts: 90
1 year 11 months ago - 1 year 11 months ago #384 by Scorpio82CO
yeah, is the vanilla textures, I´ll appreciate it!!

Please Log in or Create an account to join the conversation.

  • Posts: 46
1 year 11 months ago #385 by conan2k

thalixte wrote: Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.

The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip


Well, quickly tested these new DLLs in Far Cry 2 when DX10 rendering is activated. It works just fine with these settings:

Warning: Spoiler! [ Click to expand ]


Nice work!

Please Log in or Create an account to join the conversation.

  • Posts: 13
1 year 10 months ago - 1 year 10 months ago #386 by e371
Could somebody upload build 85 dx9 version or idk how you guys called it, there almost every link broken in this topic.......

20 pages, everybody says that v85 dll dx9 works great - but NO LINK to download it.

Please Log in or Create an account to join the conversation.

  • Posts: 227
1 year 10 months ago #388 by Uncle Crassius
Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?

Please Log in or Create an account to join the conversation.

  • Posts: 527
1 year 10 months ago #389 by lowenz
No new dx9 DB access in 3.4, only dx10/11 ;)

Please Log in or Create an account to join the conversation.

  • Posts: 227
1 year 10 months ago - 1 year 10 months ago #390 by Uncle Crassius

Uncle Crassius wrote: Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?


Ah, thanks. Edit: Lol, wanted to quote Iowenz, not myself.

@thalixte: Good to know, thanks to you, too.

Please Log in or Create an account to join the conversation.

  • Posts: 578
1 year 10 months ago #391 by thalixte
Yes, those builds are not linked to the 3.4 release.

I plan to adapt the modifications i made dor d3d11/d3d10 to d3d9 later in this summer (august i think). :)

Please Log in or Create an account to join the conversation.

  • Posts: 20
1 year 10 months ago - 1 year 10 months ago #392 by Bloody Eugene
Hi there.
Can anyone help me to access DB in old dx9 Telltale engine games like Tales of Monkey Island, Tales from the Borderlands, Game of thrones, Back to the future, etc?
They all uses the same engine, but I can't find a way to access it.
Tried many versions of the dll, many settings (from reshade ones, to the game ones, to the graphic card ones) but without success.
Thanks to anyone willing to help ^_^

Please Log in or Create an account to join the conversation.

  • Posts: 175
1 year 10 months ago #393 by klotim

AssassinsDecree wrote:

Scorpio82CO wrote: LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.


The images looks great but are you serious about the textures? It's a blurry mess, you cant be serious can you?

Please Log in or Create an account to join the conversation.

  • Posts: 13
1 year 10 months ago #394 by e371
thalixte,

Thank you, d3d9_32bits works great. Could i request a little improvement? Is it possible to add the "toggle key" option for depth detection retrieval mode to easy switch between post_process/before_clearing modes by pressing a binded button? It is very necessary for me because I have to change the mode of the buffer detection in different conditions such as indoors and outdoors. I would be very grateful to you.

Please Log in or Create an account to join the conversation.

  • Posts: 578
1 year 10 months ago #395 by thalixte
Of course,

It will be in the future releases :)

Please Log in or Create an account to join the conversation.

  • Posts: 42
1 year 10 months ago #396 by Nerrel
thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.

I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.

Please Log in or Create an account to join the conversation.

  • Posts: 1
1 year 10 months ago #397 by Icramis
Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.

Please Log in or Create an account to join the conversation.

  • Posts: 272
1 year 10 months ago - 1 year 10 months ago #398 by robgrab

Icramis wrote: Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.


HERE is the link to my presets.

Please Log in or Create an account to join the conversation.

  • Posts: 578
1 year 10 months ago - 1 year 10 months ago #399 by thalixte

Nerrel wrote: thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.

I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.


Yes, i will, i have not forgotten your request. But i will only be able to do it in August normally, so be patient... ;)

Please Log in or Create an account to join the conversation.

  • Posts: 1
1 year 10 months ago #400 by Shinobu1993
Hu...
I miss the d3dx9 for Resident Evil 4 . :(

Thanks for yours efforts, keep going. :cheer:

Please Log in or Create an account to join the conversation.