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TOPIC: Depth Buffer Detection Modification

3.1 1 year 4 months ago #381

If it is on dx9 i have not finished to work on it, sorry. Will rework on it later.
Last Edit: 1 year 4 months ago by thalixte.
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3.1 1 year 4 months ago #382

Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.

The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip
Last Edit: 1 year 4 months ago by thalixte.
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The following user(s) said Thank You: conan2k, Uncle Crassius

3.1 1 year 4 months ago #383

Scorpio82CO wrote:
Assasin Creed:

dll ver .85 in DX9
[DEPTH_BUFFER_DETECTION]
DepthBufferClearingNumber=0
DepthBufferClearingFlagNumber= 4 (in cities) - 5 (outsides)
RestrictDepthBufferDimensions=1

Examples:




LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.
Last Edit: 1 year 4 months ago by AssassinsDecree.
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The following user(s) said Thank You: Scorpio82CO

3.1 1 year 4 months ago #384

yeah, is the vanilla textures, I´ll appreciate it!!
Last Edit: 1 year 4 months ago by Scorpio82CO.
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3.1 1 year 4 months ago #385

thalixte wrote:
Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.

The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip

Well, quickly tested these new DLLs in Far Cry 2 when DX10 rendering is activated. It works just fine with these settings:

Warning: Spoiler! [ Click to expand ]


Nice work!
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3.1 1 year 4 months ago #386

Could somebody upload build 85 dx9 version or idk how you guys called it, there almost every link broken in this topic.......

20 pages, everybody says that v85 dll dx9 works great - but NO LINK to download it.
Last Edit: 1 year 4 months ago by e371.
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3.1 1 year 4 months ago #387

Last Edit: 1 year 4 months ago by thalixte.
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3.1 1 year 4 months ago #388

Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?
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3.1 1 year 4 months ago #389

No new dx9 DB access in 3.4, only dx10/11 ;)
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3.1 1 year 4 months ago #390

Uncle Crassius wrote:
Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?

Ah, thanks. Edit: Lol, wanted to quote Iowenz, not myself.

@thalixte: Good to know, thanks to you, too.
Last Edit: 1 year 4 months ago by Uncle Crassius.
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3.1 1 year 4 months ago #391

Yes, those builds are not linked to the 3.4 release.

I plan to adapt the modifications i made dor d3d11/d3d10 to d3d9 later in this summer (august i think). :)
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3.1 1 year 4 months ago #392

Hi there.
Can anyone help me to access DB in old dx9 Telltale engine games like Tales of Monkey Island, Tales from the Borderlands, Game of thrones, Back to the future, etc?
They all uses the same engine, but I can't find a way to access it.
Tried many versions of the dll, many settings (from reshade ones, to the game ones, to the graphic card ones) but without success.
Thanks to anyone willing to help ^_^
Last Edit: 1 year 4 months ago by Bloody Eugene.
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3.1 1 year 4 months ago #393

AssassinsDecree wrote:
Scorpio82CO wrote:
LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.

The images looks great but are you serious about the textures? It's a blurry mess, you cant be serious can you?
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3.1 1 year 4 months ago #394

thalixte,

Thank you, d3d9_32bits works great. Could i request a little improvement? Is it possible to add the "toggle key" option for depth detection retrieval mode to easy switch between post_process/before_clearing modes by pressing a binded button? It is very necessary for me because I have to change the mode of the buffer detection in different conditions such as indoors and outdoors. I would be very grateful to you.
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3.1 1 year 4 months ago #395

Of course,

It will be in the future releases :)
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3.1 1 year 4 months ago #396

thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.

I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.
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3.1 1 year 3 months ago #397

Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.
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3.1 1 year 3 months ago #398

Icramis wrote:
Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.

HERE is the link to my presets.
Last Edit: 1 year 3 months ago by robgrab.
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3.1 1 year 3 months ago #399

Nerrel wrote:
thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.

I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.

Yes, i will, i have not forgotten your request. But i will only be able to do it in August normally, so be patient... ;)
Last Edit: 1 year 3 months ago by thalixte.
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3.1 1 year 3 months ago #400

Hu...
I miss the d3dx9 for Resident Evil 4 . :(

Thanks for yours efforts, keep going. :cheer:
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