Problem with MXAO in Parkitect [It's upside down]

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9 months 3 weeks ago - 9 months 3 weeks ago #1 by kabbage222
I can't find any way to fix this. And i've seen the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN threads but those are for the old versions.
That option doesn't exist in the new one now. How do i fix this?
Also when trying to edit the options under Processor, it changes back to zero or that default 2.
Last edit: 9 months 3 weeks ago by kabbage222.

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9 months 3 weeks ago #2 by Vreem
The definitions are also for current version. I did test that: if I use RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1 then MXAO shows similar as your screenshot.
Check in your ReShade.ini under [General] if this line is present:

PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0

If not, add it and see if it works.
I have the same line also in my own ini file but I don't know if that is necessary. Don't remember if that was generated or that I put it in myself :p

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9 months 3 weeks ago - 9 months 3 weeks ago #3 by Cul

kabbage222 wrote: Also when trying to edit the options under Processor, it changes back to zero or that default 2.

If you right click > Properties the folder with the .exe & Reshade, then Security tab, does your user have a tick ✔ next to Write?

I remember some people had to change that, otherwise Windows doesn't let Reshade write anything new into a folder in Program Files, for example.
Last edit: 9 months 3 weeks ago by Cul.

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9 months 3 weeks ago #4 by kabbage222
Replied by kabbage222 on topic Problem with MXAO in Parkitect [It's upside down]
Yes it worked now, i edited it in the Reshade.ini file next to the games exe from 0 to 1 and it worked. Didnt know it was there i just thought its in the ingame menu somewhere.
Thank you guys!
Warning: Spoiler!

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