Compatibility list
- SunBroDave
Assassin's Creed Brotherhood, d3d9.dll, main menu works, but crashes when loading/starting a game
14/01/2015 02:48:48,458 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\ACBSP.exe" ...
14/01/2015 02:48:48,484 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 02:48:48,484 | INFO | > Delayed.
14/01/2015 02:48:48,484 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 02:48:48,484 | INFO | > Delayed.
14/01/2015 02:48:48,484 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 02:48:48,484 | INFO | > Delayed.
14/01/2015 02:48:48,484 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 02:48:48,485 | INFO | > Delayed.
14/01/2015 02:48:48,485 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 02:48:48,485 | INFO | > Delayed.
14/01/2015 02:48:48,485 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 02:48:48,485 | INFO | > Delayed.
14/01/2015 02:48:48,485 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 02:48:48,485 | INFO | > Delayed.
14/01/2015 02:48:48,485 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 02:48:48,485 | INFO | > Libraries loaded.
14/01/2015 02:48:48,487 | INFO | > Found 8 match(es). Installing ...
14/01/2015 02:48:48,586 | INFO | > Installed 8 hook(s).
14/01/2015 02:48:48,586 | INFO | Initialized.
14/01/2015 02:48:48,600 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 02:48:48,654 | INFO | > Found 9 match(es). Installing ...
14/01/2015 02:48:48,654 | INFO | > Installed 9 hook(s).
14/01/2015 02:48:49,162 | INFO | Exiting ...
14/01/2015 02:48:49,162 | INFO | Uninstalling 19 hook(s) ...
14/01/2015 02:48:49,285 | INFO | Exited.
14/01/2015 02:48:49,374 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\ACBSP.exe" ...
14/01/2015 02:48:49,399 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 02:48:49,399 | INFO | > Delayed.
14/01/2015 02:48:49,399 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 02:48:49,399 | INFO | > Delayed.
14/01/2015 02:48:49,399 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 02:48:49,399 | INFO | > Delayed.
14/01/2015 02:48:49,399 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 02:48:49,400 | INFO | > Delayed.
14/01/2015 02:48:49,400 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 02:48:49,400 | INFO | > Delayed.
14/01/2015 02:48:49,400 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 02:48:49,400 | INFO | > Delayed.
14/01/2015 02:48:49,400 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 02:48:49,400 | INFO | > Delayed.
14/01/2015 02:48:49,400 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 02:48:49,400 | INFO | > Libraries loaded.
14/01/2015 02:48:49,402 | INFO | > Found 8 match(es). Installing ...
14/01/2015 02:48:49,495 | INFO | > Installed 8 hook(s).
14/01/2015 02:48:49,495 | INFO | Initialized.
14/01/2015 02:48:49,508 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 02:48:49,556 | INFO | > Found 9 match(es). Installing ...
14/01/2015 02:48:49,556 | INFO | > Installed 9 hook(s).
14/01/2015 02:48:51,445 | INFO | Redirecting 'Direct3DCreate9(32)' ...
14/01/2015 02:48:51,498 | INFO | Redirecting 'IDirect3D9::CreateDevice(053507E0, 0, 1, 00082CE2, 70, 092C3048, 05F9F9DC)' ...
14/01/2015 02:48:51,498 | WARN | > Forcing tripple buffering.
14/01/2015 02:48:52,362 | INFO | Recreated effect environment on runtime 0C45A680.
14/01/2015 02:48:53,566 | INFO | Redirecting 'IDirect3DDevice9::Reset(09286B00, 092C3048)' ...
14/01/2015 02:48:53,804 | INFO | Recreated effect environment on runtime 0C45A680.
14/01/2015 02:48:53,841 | INFO | Loading effect from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\ReShade.fx" ...
14/01/2015 02:48:54,390 | WARN | > Successfully compiled effect with warnings:
B:\Games\Ubisoft\Ubisoft Game Launcher\games\ReShade.fx(425, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\ReShade.fx(432, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\ReShade.fx(439, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
Assassin's Creed Revelations, d3d9.dll, crashes on start
14/01/2015 04:41:55,422 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\ACRSP.exe" ...
14/01/2015 04:41:55,450 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 04:41:55,453 | INFO | > Delayed.
14/01/2015 04:41:55,453 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 04:41:55,453 | INFO | > Delayed.
14/01/2015 04:41:55,453 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 04:41:55,460 | INFO | > Delayed.
14/01/2015 04:41:55,460 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 04:41:55,464 | INFO | > Delayed.
14/01/2015 04:41:55,464 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 04:41:55,467 | INFO | > Delayed.
14/01/2015 04:41:55,467 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 04:41:55,475 | INFO | > Delayed.
14/01/2015 04:41:55,475 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 04:41:55,485 | INFO | > Delayed.
14/01/2015 04:41:55,485 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 04:41:55,492 | INFO | > Libraries loaded.
14/01/2015 04:41:55,494 | INFO | > Found 8 match(es). Installing ...
14/01/2015 04:41:55,578 | INFO | > Installed 8 hook(s).
14/01/2015 04:41:55,578 | INFO | Initialized.
14/01/2015 04:41:56,162 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 04:41:56,231 | INFO | > Found 9 match(es). Installing ...
14/01/2015 04:41:56,231 | INFO | > Installed 9 hook(s).
14/01/2015 04:41:56,322 | INFO | Exiting ...
14/01/2015 04:41:56,322 | INFO | Uninstalling 19 hook(s) ...
14/01/2015 04:41:56,421 | INFO | Exited.
14/01/2015 04:41:56,874 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\ACRSP.exe" ...
14/01/2015 04:41:56,898 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 04:41:56,898 | INFO | > Delayed.
14/01/2015 04:41:56,898 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 04:41:56,898 | INFO | > Delayed.
14/01/2015 04:41:56,898 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 04:41:56,898 | INFO | > Delayed.
14/01/2015 04:41:56,899 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 04:41:56,899 | INFO | > Delayed.
14/01/2015 04:41:56,899 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 04:41:56,899 | INFO | > Delayed.
14/01/2015 04:41:56,899 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 04:41:56,900 | INFO | > Delayed.
14/01/2015 04:41:56,900 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 04:41:56,900 | INFO | > Delayed.
14/01/2015 04:41:56,900 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 04:41:56,900 | INFO | > Libraries loaded.
14/01/2015 04:41:56,902 | INFO | > Found 8 match(es). Installing ...
14/01/2015 04:41:56,998 | INFO | > Installed 8 hook(s).
14/01/2015 04:41:56,998 | INFO | Initialized.
14/01/2015 04:41:57,011 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 04:41:57,053 | INFO | > Found 9 match(es). Installing ...
14/01/2015 04:41:57,053 | INFO | > Installed 9 hook(s).
14/01/2015 04:41:59,784 | INFO | Redirecting 'Direct3DCreate9(32)' ...
14/01/2015 04:41:59,949 | INFO | Redirecting 'IDirect3D9::CreateDevice(00A607E0, 0, 1, 000E0544, 70, 08D98658, 061EFD54)' ...
14/01/2015 04:41:59,949 | WARN | > Forcing tripple buffering.
14/01/2015 04:42:01,129 | INFO | Recreated effect environment on runtime 0C6B4630.
14/01/2015 04:42:03,529 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d10.dll" (Just loaded via 'LoadLibraryA("d3d10")') ...
14/01/2015 04:42:03,530 | INFO | > Found 2 match(es). Installing ...
14/01/2015 04:42:03,554 | INFO | > Installed 2 hook(s).
14/01/2015 04:42:03,573 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11")') ...
14/01/2015 04:42:03,573 | INFO | > Found 2 match(es). Installing ...
14/01/2015 04:42:03,625 | INFO | > Installed 2 hook(s).
14/01/2015 04:42:03,667 | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" (Just loaded via 'LoadLibraryA("dxgi")') ...
14/01/2015 04:42:03,667 | INFO | > Found 2 match(es). Installing ...
14/01/2015 04:42:03,690 | INFO | > Installed 2 hook(s).
14/01/2015 04:42:03,721 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 065DF968)' ...
14/01/2015 04:42:04,245 | INFO | Redirecting 'D3D10CreateDevice(00000000, 0, 00000000, 0, 29, 065DF968)' ...
14/01/2015 04:42:04,245 | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain':
14/01/2015 04:42:04,245 | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain(00000000, 0, 00000000, 0, 29, 00000000, 00000000, 065DF968)' ...
14/01/2015 04:42:04,245 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 1073741824, 065DF3D8, 1, 7, 00000000, 00000000, 065DF3EC, 00000000, 00000000)' ...
14/01/2015 04:42:04,245 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 065DEDA0)' ...
14/01/2015 04:42:06,394 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
14/01/2015 04:42:08,400 | INFO | Redirecting 'IDirect3DDevice9::Reset(095996A0, 08D98658)' ...
14/01/2015 04:42:09,012 | INFO | Recreated effect environment on runtime 0C6B4630.
14/01/2015 04:42:09,132 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 065DF988)' ...
14/01/2015 04:42:09,133 | INFO | Redirecting 'D3D10CreateDevice(00000000, 0, 00000000, 0, 29, 065DF988)' ...
14/01/2015 04:42:09,133 | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain':
14/01/2015 04:42:09,133 | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain(00000000, 0, 00000000, 0, 29, 00000000, 00000000, 065DF988)' ...
14/01/2015 04:42:09,133 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 1073741824, 065DF3F8, 1, 7, 00000000, 00000000, 065DF40C, 00000000, 00000000)' ...
14/01/2015 04:42:09,133 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 065DEDC0)' ...
14/01/2015 04:42:09,144 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
14/01/2015 04:42:09,231 | INFO | Loading effect from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\ReShade.fx" ...
14/01/2015 04:42:10,608 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 065DA490)' ...
14/01/2015 04:42:10,658 | INFO | Redirecting 'D3D11CreateDevice(0C78FB00, 0, 00000000, 0, 065DA470, 1, 7, 065DA484, 065DA478, 00000000)' ...
14/01/2015 04:42:10,658 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
14/01/2015 04:42:10,658 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0C78FB00, 0, 00000000, 0, 065DA470, 1, 7, 00000000, 00000000, 065DA484, 065DA478, 00000000)' ...
14/01/2015 04:42:10,683 | INFO | Redirecting 'D3D11CreateDevice(0C78FB00, 0, 00000000, 0, 065DA470, 1, 7, 065DA484, 065DA478, 00000000)' ...
14/01/2015 04:42:10,683 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
14/01/2015 04:42:10,683 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0C78FB00, 0, 00000000, 0, 065DA470, 1, 7, 00000000, 00000000, 065DA484, 065DA478, 00000000)' ...
14/01/2015 04:42:11,050 | INFO | Redirecting 'Direct3DCreate9(32)' ...
14/01/2015 04:42:11,124 | WARN | > Successfully compiled effect with warnings:
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\ReShade.fx(425, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\ReShade.fx(432, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Revelations\ReShade.fx(439, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
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- Dr4Wm4N
Dr4Wm4N wrote: Assassin's Creed Unity seems to not be compatible anymore with the last version of ReShade (0.12): the game starts but no effects are applied and the ReShade texts are not visible. Version 0.11.4 is working correctly with this game. It's a DirectX11 and 64bit application.
Same situation occurs with Red Faction: Guerilla Steam Edition which is a DirectX11 and 32bit game.
I also tried Call of Duty: Advanced Warfare (DirectX11 64bit) and there's no more screen flashing during maps loadings (tested only on multiplayer as I have not installed the solo part of the game, might work for the prerendered videos that showed the same flashes). Good job on this one.
I will post logs later when I'll be on my PC (I post from my iPhone).
Here are the logs...
Assassin's Creed Unity:
14/01/2015 11:51:26,441 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 11:51:26,441 | INFO | > Delayed.
14/01/2015 11:51:26,441 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 11:51:26,441 | INFO | > Libraries loaded.
14/01/2015 11:51:26,441 | INFO | > Found 9 match(es). Installing ...
14/01/2015 11:51:26,497 | INFO | > Installed 9 hook(s).
14/01/2015 11:51:26,497 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 11:51:26,498 | INFO | > Delayed.
14/01/2015 11:51:26,498 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 11:51:26,498 | INFO | > Delayed.
14/01/2015 11:51:26,498 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 11:51:26,498 | INFO | > Libraries loaded.
14/01/2015 11:51:26,498 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:51:26,510 | INFO | > Installed 2 hook(s).
14/01/2015 11:51:26,510 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 11:51:26,510 | INFO | > Delayed.
14/01/2015 11:51:26,510 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 11:51:26,510 | INFO | > Libraries loaded.
14/01/2015 11:51:26,512 | INFO | > Found 360 match(es). Installing ...
14/01/2015 11:51:28,703 | INFO | > Installed 360 hook(s).
14/01/2015 11:51:28,703 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 11:51:28,703 | INFO | > Libraries loaded.
14/01/2015 11:51:28,704 | INFO | > Found 8 match(es). Installing ...
14/01/2015 11:51:28,752 | INFO | > Installed 8 hook(s).
14/01/2015 11:51:28,753 | INFO | Initialized.
14/01/2015 11:51:28,760 | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 11:51:28,785 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:51:28,785 | INFO | > Installed 2 hook(s).
14/01/2015 11:51:30,722 | INFO | Exiting ...
14/01/2015 11:51:30,722 | INFO | Uninstalling 383 hook(s) ...
14/01/2015 11:51:33,034 | INFO | Exited.
14/01/2015 11:51:41,355 | INFO | Initializing Crosire's ReShade version '0.12.0.639' built on '2015-01-11 16:16:38' loaded from "C:\Program Files (x86)\Steam\steamapps\common\Assassin's Creed Unity\dxgi.dll" to "C:\Program Files (x86)\Steam\steamapps\common\Assassin's Creed Unity\ACU.exe" ...
14/01/2015 11:51:41,370 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 11:51:41,370 | INFO | > Delayed.
14/01/2015 11:51:41,370 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 11:51:41,370 | INFO | > Libraries loaded.
14/01/2015 11:51:41,370 | INFO | > Found 9 match(es). Installing ...
14/01/2015 11:51:41,431 | INFO | > Installed 9 hook(s).
14/01/2015 11:51:41,431 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 11:51:41,431 | INFO | > Delayed.
14/01/2015 11:51:41,431 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 11:51:41,432 | INFO | > Delayed.
14/01/2015 11:51:41,432 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 11:51:41,432 | INFO | > Libraries loaded.
14/01/2015 11:51:41,432 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:51:41,445 | INFO | > Installed 2 hook(s).
14/01/2015 11:51:41,445 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 11:51:41,445 | INFO | > Delayed.
14/01/2015 11:51:41,445 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 11:51:41,445 | INFO | > Libraries loaded.
14/01/2015 11:51:41,447 | INFO | > Found 360 match(es). Installing ...
14/01/2015 11:51:43,908 | INFO | > Installed 360 hook(s).
14/01/2015 11:51:43,908 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 11:51:43,908 | INFO | > Libraries loaded.
14/01/2015 11:51:43,910 | INFO | > Found 8 match(es). Installing ...
14/01/2015 11:51:43,960 | INFO | > Installed 8 hook(s).
14/01/2015 11:51:43,960 | INFO | Initialized.
14/01/2015 11:51:43,960 | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 11:51:43,986 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:51:43,986 | INFO | > Installed 2 hook(s).
14/01/2015 11:51:47,628 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d10.dll" (Just loaded via 'LoadLibraryA("d3d10")') ...
14/01/2015 11:51:47,628 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:51:47,645 | INFO | > Installed 2 hook(s).
14/01/2015 11:51:47,744 | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000000479FC88)' ...
14/01/2015 11:51:47,759 | INFO | Redirecting 'D3D11CreateDevice(0000000013DDE630, 0, 0000000000000000, 0, 000000000012F7D0, 1, 7, 000000000479F500, 000000000479F4DC, 000000000479F4F0)' ...
14/01/2015 11:51:47,759 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
14/01/2015 11:51:47,759 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000013DDE630, 0, 0000000000000000, 0, 000000000012F7D0, 1, 7, 0000000000000000, 0000000000000000, 000000000479F500, 000000000479F4DC, 000000000479F4F0)' ...
14/01/2015 11:51:48,056 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 00000000047989B8)' ...
14/01/2015 11:51:48,056 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 000000000479D578)' ...
14/01/2015 11:51:48,056 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 000000000773ED78)' ...
14/01/2015 11:51:48,056 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 000000000773F5B8)' ...
14/01/2015 11:51:48,057 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 00000000075FE338)' ...
14/01/2015 11:51:48,057 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 00000000075FEB78)' ...
14/01/2015 11:51:48,057 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 00000000075FF3B8)' ...
14/01/2015 11:51:48,057 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 000000000768E338)' ...
14/01/2015 11:51:48,057 | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000002F89AD0, 0, 000000000768EB78)' ...
14/01/2015 11:51:50,522 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000000013DD1AC0, 0000000013E25D78, 000000003B91BC40, 000000003B91BC10)' ...
14/01/2015 11:51:50,522 | WARN | > Skipping swapchain because it was created without a (hooked) Direct3D device.
14/01/2015 11:52:00,498 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000021FFFAA0)' ...
14/01/2015 11:52:00,500 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 1073741824, 0000000021FFF4D0, 1, 7, 0000000000000000, 0000000000000000, 0000000021FFF4D8, 0000000000000000, 0000000000000000)' ...
14/01/2015 11:52:00,500 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000021FFEAC8)' ...
14/01/2015 11:52:00,508 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
14/01/2015 11:52:02,613 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000021FFFAD0)' ...
14/01/2015 11:52:02,613 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 1073741824, 0000000021FFF500, 1, 7, 0000000000000000, 0000000000000000, 0000000021FFF508, 0000000000000000, 0000000000000000)' ...
14/01/2015 11:52:02,613 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000021FFEAF8)' ...
14/01/2015 11:52:02,619 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
14/01/2015 11:52:04,690 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000021FF9898)' ...
14/01/2015 11:52:04,691 | INFO | Redirecting 'D3D11CreateDevice(00000000214E47C0, 0, 0000000000000000, 0, 0000000021FF98A0, 1, 7, 0000000021FF98A8, 0000000021FF9888, 0000000000000000)' ...
14/01/2015 11:52:04,691 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
14/01/2015 11:52:04,691 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000214E47C0, 0, 0000000000000000, 0, 0000000021FF98A0, 1, 7, 0000000000000000, 0000000000000000, 0000000021FF98A8, 0000000021FF9888, 0000000000000000)' ...
14/01/2015 11:52:04,702 | INFO | Redirecting 'Direct3DCreate9(32)' ...
14/01/2015 11:52:04,768 | INFO | Redirecting 'Direct3DCreate9Ex(32, 000007FEECD93AE0)' ...
14/01/2015 11:52:05,236 | INFO | Redirecting 'Direct3DCreate9(32)' ...
14/01/2015 11:52:37,632 | WARN | Reference count for 'ID3D11Device' object (25150) is inconsistent.
14/01/2015 11:52:38,885 | INFO | Exiting ...
14/01/2015 11:52:38,885 | INFO | Uninstalling 389 hook(s) ...
14/01/2015 11:52:41,292 | WARN | Failed to uninstall hook for '0x000007FEEA94AFCC'.
14/01/2015 11:52:41,298 | WARN | Failed to uninstall hook for '0x000007FEEA94B2A8'.
14/01/2015 11:52:41,317 | INFO | Exited.
For Red Faction: Guerilla Steam Edition I said it was the same situation as Assassin's Creed Unity but I was wrong, the game simply freezes during the first video when you launch the game in DirectX11 mode, and stops with a standard windows crash error message:
14/01/2015 11:53:48,918 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
14/01/2015 11:53:48,919 | INFO | > Delayed.
14/01/2015 11:53:48,919 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
14/01/2015 11:53:48,919 | INFO | > Libraries loaded.
14/01/2015 11:53:48,919 | INFO | > Found 9 match(es). Installing ...
14/01/2015 11:53:48,978 | INFO | > Installed 9 hook(s).
14/01/2015 11:53:48,978 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
14/01/2015 11:53:48,978 | INFO | > Delayed.
14/01/2015 11:53:48,978 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
14/01/2015 11:53:48,979 | INFO | > Delayed.
14/01/2015 11:53:48,979 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
14/01/2015 11:53:48,979 | INFO | > Libraries loaded.
14/01/2015 11:53:48,979 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:53:48,992 | INFO | > Installed 2 hook(s).
14/01/2015 11:53:48,992 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 11:53:48,992 | INFO | > Delayed.
14/01/2015 11:53:48,992 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
14/01/2015 11:53:48,993 | INFO | > Delayed.
14/01/2015 11:53:48,993 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
14/01/2015 11:53:48,993 | INFO | > Libraries loaded.
14/01/2015 11:53:48,994 | INFO | > Found 8 match(es). Installing ...
14/01/2015 11:53:49,045 | INFO | > Installed 8 hook(s).
14/01/2015 11:53:49,046 | INFO | Initialized.
14/01/2015 11:53:49,046 | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
14/01/2015 11:53:49,071 | INFO | > Found 2 match(es). Installing ...
14/01/2015 11:53:49,071 | INFO | > Installed 2 hook(s).
14/01/2015 11:53:49,073 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018F748)' ...
14/01/2015 11:53:49,099 | INFO | Redirecting 'D3D11CreateDevice(0464DB78, 0, 00000000, 0, 00000000, 0, 7, 0A02A780, 0018F72C, 0A02A784)' ...
14/01/2015 11:53:49,099 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
14/01/2015 11:53:49,100 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0464DB78, 0, 00000000, 0, 00000000, 0, 7, 00000000, 00000000, 0A02A780, 0018F72C, 0A02A784)' ...
14/01/2015 11:53:49,108 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(045D2FE0, 045D8028, 0018F6F0, 0A02A790)' ...
14/01/2015 11:53:49,399 | INFO | Recreated effect environment on runtime 0DB9E9C8.
14/01/2015 11:53:49,399 | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(0DBEE3A0, 1, 045E4C10)' ...
14/01/2015 11:53:50,516 | INFO | Loading effect from "C:\Program Files (x86)\Steam\steamapps\common\Red Faction Guerrilla\Sweet.fx" ...
14/01/2015 11:53:50,980 | WARN | > Successfully compiled effect with warnings:
C:\Program Files (x86)\Steam\steamapps\common\Red Faction Guerrilla\/SweetFX\Shaders\Tonemap.h(31, 19): warning X3206: implicit truncation of vector type
C:\Program Files (x86)\Steam\steamapps\common\Red Faction Guerrilla\Shader@0x133A5BB8(82,7): warning X3206: implicit truncation of vector type
When you launch the game in DirectX9 mode ReShade seems to work as it should.
EDIT: deleted the DirectX9 log as I posted the Direct11 one again, because I had not renamed dxgi.dll to d3d9.dll for my test... oops!
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- SunBroDave
Assassin's Creed III, dxgi.dll, only works properly on v0.11.4, again it works seemingly perfect, and there is a depthbuffer output, but just like black flag its so weird how the player character isn't shown on there. idk if its an issue on the game side or reshade but its effing weird.
Anyway, Portal 2, dxgi.dll, works but no depthbuffer output
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- crosire
- Topic Author
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- utz
Wrong or No Depth Buffer access:
Depth Buffer shows GUI in black and the rest of the scene in white.
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- SunBroDave
Bioshock, dxgi.dll, no depthbuffer
Divinity: Original Sin, d3d9.dll, no depthbuffer
Left 4 Dead 2, d3d9.dll, no depthbuffer
The Long Dark, d3d9.dll, no depthbuffer
Portal, d3d9.dll, no depthbuffer
Sonic Generations, d3d9.dll, perfect
Watch Dogs, dxgi.dll, perfect
XCOM: Enemy Unknown, d3d9.dll, no depthbuffer
Dead Space 2, d3d9.dll, perfect
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- perseusveil
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- SunBroDave
Batman: Arkham Origins, dxgi.dll, perfect in v0.11.4
Dishonored, d3d9.dll, perfect except reshade gets the depthbuffer for the player character and not the environment
Enslaved: Odyssey to the West, d3d9.dll, no depthbuffer
Far Cry 3, dxgi.dll, perfect
Wasteland 2, d3d9.dll, depthbuffer is upside down
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- ZabaZu
SunBroDave wrote: ...
Project64 Emulator, d3d9.dll, no depthbuffer access
...
For Project64, what plugin are you using? The standard plugin is d3d8 and crashes lol.
As a side note, there is an OpenGL plugin for Project64 (Glide64) and one of the advanced options is accurate emulation of the depth buffer, however it is through software, so idk if it is accessible by ReShade. I can't get it to work, but it might be worth looking into if only to find out if it is potentially viable.
Also, Sonic Adventure works perfectly. d3d8.dll, v0.12.0. The performance hit is massive, however.
Guild Wars 2, d3d9.dll, v0.12.0, crashes but works for a bit. Crashes at the loading screen (after character selection) with effects using the depth buffer.
Gauntlet (2014), dxgi.dll, v0.12.0, incomplete depth buffer (only gets a few objects, not nearly enough to be useful).
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- SunBroDave
For Project64, what plugin are you using? The standard plugin is d3d8 and crashes lol.
I'm using RiceVideo 0.3.0 RELEASE. I went looking around the net a few months ago for a DX9 plugin to get P64 working with SweetFX, but I can't remember where I ended up finding this one.
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- ZabaZu
Castlevania Lords of Shadow 2, d3d9.dll, perfect.
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- SunBroDave
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- Nekrik
ZabaZu wrote: Castlevania Lords of Shadow, d3d9.dll, no depth buffer access.
Castlevania Lords of Shadow 2, d3d9.dll, perfect.
Lords of Shadow, d3d9.dll with 0.12.0 reshade, has depth buffer access and works fine !
Check if you use SGSSAA or downsampling tools like gedosato and finally if you have some driver forced MSAA
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- ZabaZu
Nekrik wrote:
ZabaZu wrote: Castlevania Lords of Shadow, d3d9.dll, no depth buffer access.
Castlevania Lords of Shadow 2, d3d9.dll, perfect.
Lords of Shadow, d3d9.dll with 0.12.0 reshade, has depth buffer access and works fine !
Check if you use SGSSAA or downsampling tools like gedosato and finally if you have some driver forced MSAA
*facepalm* sorry, I forgot I was forcing SSAA. I thought it was odd that it worked perfect in LoS2 and not LoS1
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- SunBroDave
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- strelokgunslinger
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- Sh1nRa358
1. WinMugen: www.scruffydragon.com/downloads.php?cat_id=9&download_id=2
2. Mugen 1.1b1: www.elecbyte.com/downloads
3. Final Fantasy III: store.steampowered.com/app/239120/
4. EPSXE 1.9: www.epsxe.com/download.php
with P.E.Op.S./Pete's OpenGL Windows GPU Version 1.78: www.pbernert.com/html/gpu.htm#OPENGL
5. PPSSPP: www.ppsspp.org/
6. NULLDC: www.emucr.com/2013/03/nulldc-svn-r150.html
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- JPulowski
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- SunBroDave
Fallout 3, d3d9.dll, no depthbuffer access
Fallout: New Vegas, d3d9.dll, no depthbuffer access
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- MS-DOS
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