Compatibility list
- JBeckman
(Or both together should that be needed, plus of course logarithmic support or logarithmic with flipped or inverted depth buffers depending on what you enable.)
github.com/crosire/reshade-shaders/commi...c8d5502cef6683b14d3e
Takes a little bit of work to make compatible with the 1.1 ReShade binaries but it can be done though it will lack any of the functionality that 2.0 might contain so it could be best to just wait for that to be released.
(Shouldn't be too long now until 2.0 is out but there was something about the Mediator utility that needed fixing first if I understood correctly.)
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- SilentPrayerCG
- acknowledge
engine:
Hook: dxgi, 32bit
reshade version: 1.1
Status: perfect
info:
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- Airo24
Game EXE: Overlord.exe
Platform: Steam Or Physical copy
API Hook: d3d9.dll (32BIT)
Depth Buffer Access: Perfect
Reshade Version: 1.1.0
No problems. ReShade works fine.
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- Airo24
Game EXE: Firewatch.exe
Platform: Steam
API Hook: dxgi.dll (64BIT)
(DX11 Only)
Depth Buffer Access: Depth Buffer is flipped
Reshade Version: 1.1.0
Again until Reshade 2.0 comes out, check this out:
reshade.me/forum/shader-discussion/601-m...buffer-flip?start=24
To fix the flipped buffer. All the other effects in Reshade works fine though
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- Airo24
This was reported by Moonkey. Sadly Quake 4 still crashes even with ReShade 2.0.1f3
They add new versions almost daily so keep an eye out and i'm sure they will sort these bugs out
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- OtisInf
- RESHADE_DEPTH_INPUT_IS_REVERSED
- RESHADE_DEPTH_INPUT_IS_LOGARITHMIC
if you want to use depth-based effects. In previous versions the reverse wasn't necessary apparently, for v2.0 you need to set it to 1.
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- crosire
- Topic Author
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- kaicooper
Game EXE: SublevelZero.exe
Platform: Steam or GOG
API Hook: d3d9.dll (32BIT and 64BIT)
Depth Buffer Access: Perfect
Reshade Version: 1.1.0 Sublevel Zero
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- FYKC
ReShade 2.0.1f4
DirectX 11:
DXGI.dll = Black Screen/Crash on Startup
DirectX9:
D3D9.dll = Shaders compile, but nothing is actually drawn onscreen/takes effect. Keyboard functionality is broken too.
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- ShoterXX
Game Executable: pso2.exe
API Hook: ddraw.dll [D3D9] (ReShade32.dll)
Depth Buffer Access: Minor Hud Transparency issues, but turns on/off a lot during gameplay due to ReShade's own hack protection.
ReShade Version: 0.18.7, 1.1.0, 2.0.*
Notes: Renaming from d3d9.dll to ddraw.dll allowed it to pass GameGuard checks.
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- Crusade
Game Executable: javaw.exe
API Hook: Opengl32.dll
Depth Buffer Access: No
Reshade Version: 1.1.0
Notes: suffers from same issues as Minecraft, crashes upon openGL initialization on 2.0.x
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- chaoko99
Game Name: Phantasy Star Online 2
Game EXE: pso2.exe
Platform: Direct download via launcher
API Hook: d3d9.dll
Depth Buffer Access: Perfect, UI is included, and is set as Z=0
Reshade Version: 1.1.0
The anti-cheat system can kick the player, but there are (workarounds.) Namely launching the game from a .Bat, arranged as
cd /D "[INSTALLDIR]\PHANTASYSTARONLINE2\pso2_bin"
SET -pso2=+0x01e3f1e9
start pso2.exe +0x33aca2b9 -pso2
Requires Reshade32.dll to be renamed ddraw.dll. Currently incompatible with the custom launcher, the "PSO2 Tweaker", as ddraw.dll is replaced every time the game is run from the Tweaker. This can cause issues with translation and proxy plugins bundled with the program if one wants to use Reshade. A (workaround does exist however.)
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- ShoterXX
chaoko99 wrote: There have been some new developments for Phantasy Star Online 2 and compatibility with Reshade.
Game Name: Phantasy Star Online 2
Game EXE: pso2.exe
Platform: Direct download via launcher
API Hook: d3d9.dll
Depth Buffer Access: Perfect, UI is included, and is set as Z=0
Reshade Version: 1.1.0
The anti-cheat system can kick the player, but there are (workarounds.) Namely launching the game from a .Bat, arranged as
Warning: Spoiler!
cd /D "[INSTALLDIR]\PHANTASYSTARONLINE2\pso2_bin"
SET -pso2=+0x01e3f1e9
start pso2.exe +0x33aca2b9 -pso2
Requires Reshade32.dll to be renamed ddraw.dll. Currently incompatible with the custom launcher, the "PSO2 Tweaker", as ddraw.dll is replaced every time the game is run from the Tweaker. This can cause issues with translation and proxy plugins bundled with the program if one wants to use Reshade. A (workaround does exist however.)
You do not need the .bat method to get ReShade to work. Depth Buffer flickers when network load goes up, so it's not perfect. UI is not always Z=0, it can also be Z=1 or close. I had already posted it above.
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- acknowledge
Game EXE: Bond.exe
API Hook: d3d9.dll, 32bits
Depth Buffer Access: no
Reshade Version:2.0.1.1088
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- Airo24
Game EXE: Postal2.exe
Platform: Steam
API Hook: D3D8.dll (32 bit)
Depth Buffer Access: Partial; only menus and cutscenes.
Reshade Version: 2.0.3f1
Notes: Depth Buffer flickers in cutscenes.
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- Airo24
Game EXE: rfg.exe
Platform: Steam
API Hook: dxgi.dll (64 bit), d3d9.dll (64 bit)
Depth Buffer Access: Perfect
Reshade Version: 2.0.3fl
Notes: Just wanted to update the compatibility of this game in DX11 Mode. It said that with ReShade version 0.12.0 the game crashed in DX11, this is no longer the case with ReShade version 2.0.3fl.
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- ShoterXX
Game Executable: PPSSPPWindows.exe/PPSSPPWindows64.exe
API Hook: d3d9.dll/opengl32.dll (ReShade32.dll/ReShade64.dll)
Depth Buffer Access: Game dependent, doesn't work all that often.
ReShade Version: 1.1.0, 2.0.3
Notes: Refuses to toggle key bound effects. Depth access works, but not for every game. I.e. works for Wipeout Pulse, but not for Kingdom Hearts: Birth By Sleep. OpenGL mode's performance seems to degrade a lot more with ReShade than D3D9 (I mean the emulator setting, applying either named .dll does not seem to make a difference). Requires the correct .dll for each version (32 or 64 bit).
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- BeK
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