Compatibility list
- MichaelZFreeman
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- Sami 1999
Status: Freeze on Startup
Reshade will freeze the game on the first intro logo [Bioware].
Most probably game engine [Engine name: Omen] problem. On Mdk 2 Hd, opengl dll of reshade freezes the game.
On Mdk 2, I had to use opengl 1.0 to directx wrapper and then used reshade's directx dlls and the game freezes in the exact same manner.
So it can't be a wrapper problem. Rather engine problem.
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- Rigel
I tried this on Test Drive Unlimited. The game runs, I can open settings overlay, but when I'm trying to start the game from main menu the game crashes.
Everything I can give is d3d9.log:
19:47:21:256 [14504] | INFO | Initializing crosire's ReShade version '4.0.2.489' (32-bit) built on '2018-11-21 23:57:49' loaded from "D:\\Test Drive Unlimited Gold\\d3d9.dll" to "D:\\Test Drive Unlimited Gold\\TestDriveUnlimited.exe" ...
19:47:21:349 [14504] | INFO | Registering hooks for "user32.dll" ...
19:47:21:349 [14504] | INFO | > Libraries loaded.
19:47:21:349 [14504] | INFO | > Found 13 match(es). Installing ...
19:47:21:381 [14504] | INFO | Registering hooks for "ws2_32.dll" ...
19:47:21:381 [14504] | INFO | > Libraries loaded.
19:47:21:381 [14504] | INFO | > Found 8 match(es). Installing ...
19:47:21:396 [14504] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:396 [14504] | INFO | > Delayed until first call to an exported function.
19:47:21:396 [14504] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d10.dll" ...
19:47:21:396 [14504] | INFO | > Delayed.
19:47:21:396 [14504] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d10_1.dll" ...
19:47:21:396 [14504] | INFO | > Delayed.
19:47:21:396 [14504] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d11.dll" ...
19:47:21:396 [14504] | INFO | > Delayed.
19:47:21:396 [14504] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
19:47:21:396 [14504] | INFO | > Delayed.
19:47:21:396 [14504] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\opengl32.dll" ...
19:47:21:396 [14504] | INFO | > Delayed.
19:47:21:396 [14504] | INFO | Initialized.
19:47:21:412 [14504] | INFO | Redirecting 'Direct3DCreate9(32)' ...
19:47:21:412 [14504] | INFO | Installing export hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:412 [14504] | INFO | > Found 9 match(es). Installing ...
19:47:22:097 [14504] | INFO | Redirecting 'RegisterClassA(018AFA6C)' ...
19:47:22:097 [14504] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Eden Applications'.
19:47:22:426 [14504] | INFO | Redirecting 'Direct3DCreate9(32)' ...
19:47:22:457 [14504] | INFO | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:22:457 [14504] | INFO | > Dumping presentation parameters:
19:47:22:457 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO | | Parameter | Value |
19:47:22:457 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO | | BackBufferWidth | 1280 |
19:47:22:457 [14504] | INFO | | BackBufferHeight | 720 |
19:47:22:457 [14504] | INFO | | BackBufferFormat | 22 |
19:47:22:457 [14504] | INFO | | BackBufferCount | 1 |
19:47:22:457 [14504] | INFO | | MultiSampleType | 0 |
19:47:22:457 [14504] | INFO | | MultiSampleQuality | 0 |
19:47:22:457 [14504] | INFO | | SwapEffect | 1 |
19:47:22:457 [14504] | INFO | | DeviceWindow | 002F07D4 |
19:47:22:457 [14504] | INFO | | Windowed | FALSE |
19:47:22:457 [14504] | INFO | | EnableAutoDepthStencil | TRUE |
19:47:22:457 [14504] | INFO | | AutoDepthStencilFormat | 75 |
19:47:22:457 [14504] | INFO | | Flags | 0 |
19:47:22:457 [14504] | INFO | | FullScreen_RefreshRateInHz | 60 |
19:47:22:457 [14504] | INFO | | PresentationInterval | 0x80000000 |
19:47:22:457 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:23:743 [14504] | INFO | Recreated runtime environment on runtime 0E7F3350.
19:47:23:753 [14504] | INFO | Redirecting 'IDirect3DDevice9::Reset(0C395EA0, 018AE5D0)' ...
19:47:23:753 [14504] | INFO | > Dumping presentation parameters:
19:47:23:753 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO | | Parameter | Value |
19:47:23:753 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO | | BackBufferWidth | 1280 |
19:47:23:753 [14504] | INFO | | BackBufferHeight | 720 |
19:47:23:753 [14504] | INFO | | BackBufferFormat | 22 |
19:47:23:753 [14504] | INFO | | BackBufferCount | 1 |
19:47:23:753 [14504] | INFO | | MultiSampleType | 0 |
19:47:23:753 [14504] | INFO | | MultiSampleQuality | 0 |
19:47:23:753 [14504] | INFO | | SwapEffect | 1 |
19:47:23:753 [14504] | INFO | | DeviceWindow | 002F07D4 |
19:47:23:753 [14504] | INFO | | Windowed | FALSE |
19:47:23:753 [14504] | INFO | | EnableAutoDepthStencil | TRUE |
19:47:23:753 [14504] | INFO | | AutoDepthStencilFormat | 75 |
19:47:23:753 [14504] | INFO | | Flags | 0 |
19:47:23:753 [14504] | INFO | | FullScreen_RefreshRateInHz | 60 |
19:47:23:753 [14504] | INFO | | PresentationInterval | 0x80000000 |
19:47:23:753 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO | Destroyed runtime environment on runtime 0E7F3350.
19:47:25:754 [14504] | INFO | Recreated runtime environment on runtime 0E7F3350.
19:47:25:758 [14504] | INFO | Destroyed runtime environment on runtime 0E7F3350.
19:47:31:813 [14504] | INFO | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:31:813 [14504] | INFO | > Dumping presentation parameters:
19:47:31:813 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO | | Parameter | Value |
19:47:31:813 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO | | BackBufferWidth | 1280 |
19:47:31:813 [14504] | INFO | | BackBufferHeight | 720 |
19:47:31:813 [14504] | INFO | | BackBufferFormat | 22 |
19:47:31:813 [14504] | INFO | | BackBufferCount | 1 |
19:47:31:813 [14504] | INFO | | MultiSampleType | 0 |
19:47:31:813 [14504] | INFO | | MultiSampleQuality | 0 |
19:47:31:813 [14504] | INFO | | SwapEffect | 1 |
19:47:31:813 [14504] | INFO | | DeviceWindow | 002F07D4 |
19:47:31:813 [14504] | INFO | | Windowed | FALSE |
19:47:31:813 [14504] | INFO | | EnableAutoDepthStencil | TRUE |
19:47:31:813 [14504] | INFO | | AutoDepthStencilFormat | 75 |
19:47:31:813 [14504] | INFO | | Flags | 0 |
19:47:31:813 [14504] | INFO | | FullScreen_RefreshRateInHz | 60 |
19:47:31:813 [14504] | INFO | | PresentationInterval | 0x80000000 |
19:47:31:813 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:31:814 [14504] | INFO | Installing delayed hooks for "C:\\WINDOWS\\system32\\dxgi.dll" (Just loaded via 'LoadLibrary(""C:\\WINDOWS\\System32\\DriverStore\\FileRepository\\nvlti.inf_amd64_4ac467e10bf8b71c\\nvldumd.dll"")') ...
19:47:31:814 [14504] | INFO | > Found 7 match(es). Installing ...
19:47:33:486 [14504] | INFO | Recreated runtime environment on runtime 0E8C9EA0.
19:47:33:492 [14504] | INFO | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AE5D0)' ...
19:47:33:492 [14504] | INFO | > Dumping presentation parameters:
19:47:33:492 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO | | Parameter | Value |
19:47:33:492 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO | | BackBufferWidth | 1280 |
19:47:33:492 [14504] | INFO | | BackBufferHeight | 720 |
19:47:33:492 [14504] | INFO | | BackBufferFormat | 22 |
19:47:33:492 [14504] | INFO | | BackBufferCount | 1 |
19:47:33:492 [14504] | INFO | | MultiSampleType | 0 |
19:47:33:492 [14504] | INFO | | MultiSampleQuality | 0 |
19:47:33:492 [14504] | INFO | | SwapEffect | 1 |
19:47:33:492 [14504] | INFO | | DeviceWindow | 002F07D4 |
19:47:33:492 [14504] | INFO | | Windowed | FALSE |
19:47:33:492 [14504] | INFO | | EnableAutoDepthStencil | TRUE |
19:47:33:492 [14504] | INFO | | AutoDepthStencilFormat | 75 |
19:47:33:492 [14504] | INFO | | Flags | 0 |
19:47:33:492 [14504] | INFO | | FullScreen_RefreshRateInHz | 60 |
19:47:33:492 [14504] | INFO | | PresentationInterval | 0x80000000 |
19:47:33:492 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:34:960 [14504] | INFO | Recreated runtime environment on runtime 0E8C9EA0.
19:47:35:141 [09108] | WARN | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-1.dll"")' call to avoid possible deadlock.
19:47:35:142 [09108] | WARN | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-0.dll"")' call to avoid possible deadlock.
19:47:35:341 [14504] | INFO | Loading image files for textures ...
19:47:44:559 [14504] | INFO | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AF2BC)' ...
19:47:44:559 [14504] | INFO | > Dumping presentation parameters:
19:47:44:559 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO | | Parameter | Value |
19:47:44:559 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO | | BackBufferWidth | 1920 |
19:47:44:559 [14504] | INFO | | BackBufferHeight | 1080 |
19:47:44:559 [14504] | INFO | | BackBufferFormat | 22 |
19:47:44:559 [14504] | INFO | | BackBufferCount | 1 |
19:47:44:559 [14504] | INFO | | MultiSampleType | 0 |
19:47:44:559 [14504] | INFO | | MultiSampleQuality | 0 |
19:47:44:559 [14504] | INFO | | SwapEffect | 1 |
19:47:44:559 [14504] | INFO | | DeviceWindow | 002F07D4 |
19:47:44:559 [14504] | INFO | | Windowed | FALSE |
19:47:44:559 [14504] | INFO | | EnableAutoDepthStencil | TRUE |
19:47:44:560 [14504] | INFO | | AutoDepthStencilFormat | 75 |
19:47:44:560 [14504] | INFO | | Flags | 0 |
19:47:44:560 [14504] | INFO | | FullScreen_RefreshRateInHz | 60 |
19:47:44:560 [14504] | INFO | | PresentationInterval | 0x80000000 |
19:47:44:560 [14504] | INFO | +-----------------------------------------+-----------------------------------------+
19:47:44:560 [14504] | INFO | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:48:057 [14504] | INFO | Recreated runtime environment on runtime 0E8C9EA0.
19:47:48:400 [14504] | INFO | Loading image files for textures ...
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- kaicooper
to make it work..you need to be sure disable FXAA from settings.ini
and make it Bordless or windowed
i hope you guys make it work with fullscreen
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- klotim
Mount & Blade: Warband Direct3D 9
Crash on startup
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- FYKC
Reshade 4.2.0, Direct3D 9 - requires d3d8tod9 to function.
Fully works without flaws if you set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0.
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- multiple
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- TarekJor
- Tested and it works (depth buffer, sharpening, color correction, etc)
- Tested with ReShade 4.0.2 (with newest versions I had issues on starting ReShade menu, ReShade freezes and doesn't start, ReShade caption and message shows but 'freezed', game works on background, so is not a crash, it is a ReShade issue not on particular game.
Metro Exodus (4A Engine) => DX11 mode only (DirectX 11)
Sekiro Shadows Die Twice (FromSoftware custom engine)
Outward (Unity)
Note: I had some minor issues with last ReShade versions 4.1.x and onwards , in many games, so I use 4.0.2 as stable (at start, ReShade menu freezes) alt+tab or focus on desktop and then return to game could solve the issue.
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- Netrve
- Alpha 17 introduced an engine update
- Unity 2018.2.0f2, DirectX 11
- No depth buffer access
Tested with 4.2.1
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- romulus_ut3
BloodRayne requires you to use D3D8to9 and ReShade has to be configured with "Direct3D 10+" for it to work. It came across to me as strange as to selecting Direct3D 9 didn't allow ReShade to work on this particular title.
BloodRayne 2 is fully compatible with D3D8to9 and you can simply select Direct3D 9 within ReShade for it to work. The fan made BloodRayne 2 FSAA patch is fully compatible with ReShade apart from "Enhanced Dynamic Reflections" which will cause a crash in game whenever the game tries to play a cinematic. Simply not using Enhanced Dynamic Reflections solves this.
Tested with 4.2.1
No One Lives Forever 2 doesn't seem to work with d3d9.dll as hook as the compatibility list suggests. Any thoughts on this? I am not interested in using dgVoodoo's wrapper, as it degrades performance.
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- tazket
version 4.2.1
Game:Medal of Honor Allied Assault
API:OpenGL
Statues:Perfect
DepthBuffer:Yes
Game:Turok 2 Seeds of Evil Remastered
API:OpenGL
Statues:Perfect
DepthBuffer:Yes
Game:The Vanishing of Ethan Carter Redux
API:DX11
Statues:Good, Screenshot doesn't work
DepthBuffer:Yes, reversed
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- emitalamo
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- kutep0v
Depth buffer is accessible since ReShade 4.3.0
Buffer detection: Preserve depth buffer from being cleared
Preprocessor Definitions: RESHADE_DEPTH_INPUT_IS_REVERSED=0
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- VoidsShadow
Game: The Witcher Enhanced Edition
API:DirectX 9
Status:Perfect. MSAA will interfere will Depth Buffer access.
Depth Buffer:Perfect. Two depth maps are available—one for world rendering and another for UI elements.
Preprocessor Rules :
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0
RESHADE_DEPTH_INPUT_IS_REVERSED = 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0
[*] Preserve Depth Buffer from being cleared
[ ] Auto Preserve
_______________________________
[*]> 0
[ ] 1
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- lowenz
For 15 years old games?romulus_ut3 wrote: I am not interested in using dgVoodoo's wrapper, as it degrades performance.
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- Delofon
Worked perfectly.
Don't know about depth buffer.
Difficulties: the published executable on Steam is a SFX archive. To install ReShade, it's required to unarchive the game.
MewnBase (OpenGL)
Worked perfectly.
Don't know about depth buffer.
Difficulties: none.
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- AdmiralStiff
won't work on my Radeon RX470
Works on Intel's iGPU but... Yeah, bad framerate
Game's window just closes right after launch and hangs as a background process
Tried ReShader 3.XX and also downgrading graphics card drivers from 19.9.2 to 19.8.2, but it won't budge
UPDATE: Here is a workaround
STEP 1: Disable MOBO screen(s)
STEP 2: Launch CrossCode
STEP 3 (optional): Enable MOBO screen(s)
STEP 4: ???
STEP 5: PROFIT
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- softschool
Super Nintendo Emulator
Snes9x Direct3D 9
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- softschool
FB Alpha Direct3D 9
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- softschool
FB Alpha Shuffle Direct3D 9
BizHawk 1.13.2 (below) Direct3D 9
BizHawk 2.2 (above) Does not support
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