Compatibility list

  • MichaelZFreeman
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5 years 3 months ago #621 by MichaelZFreeman Replied by MichaelZFreeman on topic Compatibility list
Hi. I'm new to Reshade. Is compatibility built in ? Or do I need to manually set any of the things mentioned in the list like "Game uses a reversed logarithmic depth buffer" ?

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  • Sami 1999
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5 years 3 months ago #622 by Sami 1999 Replied by Sami 1999 on topic Compatibility list
Game: MDK 2, MDK 2 HD
Status: Freeze on Startup

Reshade will freeze the game on the first intro logo [Bioware].

Most probably game engine [Engine name: Omen] problem. On Mdk 2 Hd, opengl dll of reshade freezes the game.

On Mdk 2, I had to use opengl 1.0 to directx wrapper and then used reshade's directx dlls and the game freezes in the exact same manner.

So it can't be a wrapper problem. Rather engine problem.

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  • Rigel
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5 years 3 months ago #623 by Rigel Replied by Rigel on topic Compatibility list
Hi guys, I'm new here, so I don't understand how this works (to be more correct, why it doesn't work).
I tried this on Test Drive Unlimited. The game runs, I can open settings overlay, but when I'm trying to start the game from main menu the game crashes.
Everything I can give is d3d9.log:
19:47:21:256 [14504] | INFO  | Initializing crosire's ReShade version '4.0.2.489' (32-bit) built on '2018-11-21 23:57:49' loaded from "D:\\Test Drive Unlimited Gold\\d3d9.dll" to "D:\\Test Drive Unlimited Gold\\TestDriveUnlimited.exe" ...
19:47:21:349 [14504] | INFO  | Registering hooks for "user32.dll" ...
19:47:21:349 [14504] | INFO  | > Libraries loaded.
19:47:21:349 [14504] | INFO  | > Found 13 match(es). Installing ...
19:47:21:381 [14504] | INFO  | Registering hooks for "ws2_32.dll" ...
19:47:21:381 [14504] | INFO  | > Libraries loaded.
19:47:21:381 [14504] | INFO  | > Found 8 match(es). Installing ...
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed until first call to an exported function.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10_1.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d11.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\opengl32.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Initialized.
19:47:21:412 [14504] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
19:47:21:412 [14504] | INFO  | Installing export hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:412 [14504] | INFO  | > Found 9 match(es). Installing ...
19:47:22:097 [14504] | INFO  | Redirecting 'RegisterClassA(018AFA6C)' ...
19:47:22:097 [14504] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Eden Applications'.
19:47:22:426 [14504] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
19:47:22:457 [14504] | INFO  | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:22:457 [14504] | INFO  | > Dumping presentation parameters:
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:22:457 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:22:457 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:22:457 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:22:457 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:22:457 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:22:457 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:22:457 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:22:457 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:22:457 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:22:457 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:22:457 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:22:457 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:22:457 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:743 [14504] | INFO  | Recreated runtime environment on runtime 0E7F3350.
19:47:23:753 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C395EA0, 018AE5D0)' ...
19:47:23:753 [14504] | INFO  | > Dumping presentation parameters:
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:23:753 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:23:753 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:23:753 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:23:753 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:23:753 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:23:753 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:23:753 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:23:753 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:23:753 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:23:753 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:23:753 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:23:753 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:23:753 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  | Destroyed runtime environment on runtime 0E7F3350.
19:47:25:754 [14504] | INFO  | Recreated runtime environment on runtime 0E7F3350.
19:47:25:758 [14504] | INFO  | Destroyed runtime environment on runtime 0E7F3350.
19:47:31:813 [14504] | INFO  | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:31:813 [14504] | INFO  | > Dumping presentation parameters:
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:31:813 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:31:813 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:31:813 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:31:813 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:31:813 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:31:813 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:31:813 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:31:813 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:31:813 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:31:813 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:31:813 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:31:813 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:31:813 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:814 [14504] | INFO  | Installing delayed hooks for "C:\\WINDOWS\\system32\\dxgi.dll" (Just loaded via 'LoadLibrary(""C:\\WINDOWS\\System32\\DriverStore\\FileRepository\\nvlti.inf_amd64_4ac467e10bf8b71c\\nvldumd.dll"")') ...
19:47:31:814 [14504] | INFO  | > Found 7 match(es). Installing ...
19:47:33:486 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:33:492 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AE5D0)' ...
19:47:33:492 [14504] | INFO  | > Dumping presentation parameters:
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:33:492 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:33:492 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:33:492 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:33:492 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:33:492 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:33:492 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:33:492 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:33:492 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:33:492 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:33:492 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:33:492 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:33:492 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:33:492 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:34:960 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:35:141 [09108] | WARN  | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-1.dll"")' call to avoid possible deadlock.
19:47:35:142 [09108] | WARN  | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-0.dll"")' call to avoid possible deadlock.
19:47:35:341 [14504] | INFO  | Loading image files for textures ...
19:47:44:559 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AF2BC)' ...
19:47:44:559 [14504] | INFO  | > Dumping presentation parameters:
19:47:44:559 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:44:559 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO  |   | BackBufferWidth                         | 1920                                    |
19:47:44:559 [14504] | INFO  |   | BackBufferHeight                        | 1080                                    |
19:47:44:559 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:44:559 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:44:559 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:44:559 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:44:559 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:44:559 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:44:559 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:44:559 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:44:560 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:44:560 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:44:560 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:44:560 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:44:560 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:560 [14504] | INFO  | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:48:057 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:48:400 [14504] | INFO  | Loading image files for textures ...
Please take a look at it :)

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  • kaicooper
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5 years 3 months ago #624 by kaicooper Replied by kaicooper on topic Compatibility list
Yakuza Zero is working smooth with Reshade but after some tweaking
to make it work..you need to be sure disable FXAA from settings.ini
and make it Bordless or windowed

i hope you guys make it work with fullscreen
The following user(s) said Thank You: TarekJor

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  • klotim
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5 years 2 months ago - 5 years 2 months ago #625 by klotim Replied by klotim on topic Compatibility list
A game on compatibility list has to be changed.
Mount & Blade: Warband Direct3D 9
Crash on startup
Last edit: 5 years 2 months ago by klotim.

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  • FYKC
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5 years 1 month ago #626 by FYKC Replied by FYKC on topic Compatibility list
Stubbs the Zombie in Rebel Without a Pulse
Reshade 4.2.0, Direct3D 9 - requires d3d8tod9 to function.
Fully works without flaws if you set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0.

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  • multiple
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5 years 2 weeks ago #627 by multiple Replied by multiple on topic Compatibility list
Hi guys. I LOVE reshade, thank you! I have a small gem to add: Lone Survivor. Works perfect with d3d9.

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  • TarekJor
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5 years 1 week ago - 5 years 1 week ago #628 by TarekJor Replied by TarekJor on topic Sekiro Shadows Die Twice, Outward
Compatibility update on recent games:

- Tested and it works (depth buffer, sharpening, color correction, etc)
- Tested with ReShade 4.0.2 (with newest versions I had issues on starting ReShade menu, ReShade freezes and doesn't start, ReShade caption and message shows but 'freezed', game works on background, so is not a crash, it is a ReShade issue not on particular game.

Metro Exodus (4A Engine) => DX11 mode only (DirectX 11)
Sekiro Shadows Die Twice (FromSoftware custom engine)
Outward (Unity)


Note: I had some minor issues with last ReShade versions 4.1.x and onwards , in many games, so I use 4.0.2 as stable (at start, ReShade menu freezes) alt+tab or focus on desktop and then return to game could solve the issue.
Last edit: 5 years 1 week ago by TarekJor.

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  • Netrve
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5 years 1 week ago - 5 years 1 week ago #629 by Netrve Replied by Netrve on topic Compatibility list
Compatibility update on 7 Days to Die:
- Alpha 17 introduced an engine update
- Unity 2018.2.0f2, DirectX 11
- No depth buffer access
Tested with 4.2.1
Last edit: 5 years 1 week ago by Netrve.

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  • romulus_ut3
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4 years 11 months ago - 4 years 11 months ago #630 by romulus_ut3 Replied by romulus_ut3 on topic Compatibility list
BloodRayne and BloodRayne 2 both work perfectly, with depth buffer access for both titles.

BloodRayne requires you to use D3D8to9 and ReShade has to be configured with "Direct3D 10+" for it to work. It came across to me as strange as to selecting Direct3D 9 didn't allow ReShade to work on this particular title.

BloodRayne 2 is fully compatible with D3D8to9 and you can simply select Direct3D 9 within ReShade for it to work. The fan made BloodRayne 2 FSAA patch is fully compatible with ReShade apart from "Enhanced Dynamic Reflections" which will cause a crash in game whenever the game tries to play a cinematic. Simply not using Enhanced Dynamic Reflections solves this.

Tested with 4.2.1

No One Lives Forever 2 doesn't seem to work with d3d9.dll as hook as the compatibility list suggests. Any thoughts on this? I am not interested in using dgVoodoo's wrapper, as it degrades performance.
Last edit: 4 years 11 months ago by romulus_ut3.
The following user(s) said Thank You: crosire, acknowledge

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  • tazket
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4 years 11 months ago - 4 years 11 months ago #631 by tazket Replied by tazket on topic Compatibility list
Tested some games not on the current list:
version 4.2.1

Game:Medal of Honor Allied Assault
API:OpenGL
Statues:Perfect
DepthBuffer:Yes

Game:Turok 2 Seeds of Evil Remastered
API:OpenGL
Statues:Perfect
DepthBuffer:Yes

Game:The Vanishing of Ethan Carter Redux
API:DX11
Statues:Good, Screenshot doesn't work
DepthBuffer:Yes, reversed
Last edit: 4 years 11 months ago by tazket.
The following user(s) said Thank You: crosire

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  • emitalamo
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4 years 10 months ago #632 by emitalamo Replied by emitalamo on topic Compatibility list
Driver: Parallel Lines. DX9 game, it works, but with no access to depth buffer.

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  • kutep0v
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4 years 10 months ago #633 by kutep0v Replied by kutep0v on topic Compatibility list
Mass Effect 1

Depth buffer is accessible since ReShade 4.3.0
Buffer detection: Preserve depth buffer from being cleared
Preprocessor Definitions: RESHADE_DEPTH_INPUT_IS_REVERSED=0

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  • VoidsShadow
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4 years 9 months ago #634 by VoidsShadow Replied by VoidsShadow on topic Compatibility list
Version 4.3.0

Game The Witcher Enhanced Edition
API:DirectX 9
Status:Perfect. MSAA will interfere will Depth Buffer access.
Depth Buffer:Perfect. Two depth maps are available—one for world rendering and another for UI elements.
Preprocessor Rules :
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0
RESHADE_DEPTH_INPUT_IS_REVERSED = 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0
DX9 Buffer Detection:
[*] Preserve Depth Buffer from being cleared
[ ] Auto Preserve
_______________________________
[*]> 0
[ ]  1
imgur.com/a/bVBRTnc


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  • lowenz
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4 years 9 months ago - 4 years 9 months ago #635 by lowenz Replied by lowenz on topic Compatibility list

romulus_ut3 wrote: I am not interested in using dgVoodoo's wrapper, as it degrades performance.

For 15 years old games?
Last edit: 4 years 9 months ago by lowenz.

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  • Delofon
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4 years 8 months ago - 4 years 8 months ago #636 by Delofon Replied by Delofon on topic Compatibility list
Last Horizon (Direct3D 9)
Worked perfectly.
Don't know about depth buffer.
Difficulties: the published executable on Steam is a SFX archive. To install ReShade, it's required to unarchive the game.

MewnBase (OpenGL)
Worked perfectly.
Don't know about depth buffer.
Difficulties: none.
Last edit: 4 years 8 months ago by Delofon.

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  • AdmiralStiff
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4 years 5 months ago - 4 years 5 months ago #637 by AdmiralStiff Replied by AdmiralStiff on topic Compatibility list
CrossCode + Reshader
won't work on my Radeon RX470
Works on Intel's iGPU but... Yeah, bad framerate
Game's window just closes right after launch and hangs as a background process
Tried ReShader 3.XX and also downgrading graphics card drivers from 19.9.2 to 19.8.2, but it won't budge

UPDATE: Here is a workaround
STEP 1: Disable MOBO screen(s)
STEP 2: Launch CrossCode
STEP 3 (optional): Enable MOBO screen(s)
STEP 4: ???
STEP 5: PROFIT
Last edit: 4 years 5 months ago by AdmiralStiff.

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  • softschool
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4 years 5 months ago #638 by softschool Replied by softschool on topic Compatibility list
ReShade 4.3.0 Compatibility List

Super Nintendo Emulator
Snes9x Direct3D 9

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  • softschool
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4 years 5 months ago #639 by softschool Replied by softschool on topic Compatibility list
Arcade and Console Emulator
FB Alpha Direct3D 9

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  • softschool
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4 years 5 months ago #640 by softschool Replied by softschool on topic Compatibility list
Multi-Platform Emulator
FB Alpha Shuffle Direct3D 9
BizHawk 1.13.2 (below) Direct3D 9
BizHawk 2.2 (above) Does not support

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