Compatibility list

  • Posts: 9
8 months 2 weeks ago #661 by softschool
Multi-Platform Emulator
FB Alpha Shuffle Direct3D 9
BizHawk 1.13.2 (below) Direct3D 9
BizHawk 2.2 (above) Does not support

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  • Posts: 9
8 months 2 weeks ago #662 by softschool
Nintendo Emulator
VirtuaNES 0.97 Does not support

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  • Posts: 111
8 months 1 week ago #663 by acknowledge

softschool wrote: Nintendo Emulator
VirtuaNES 0.97 Does not support


VirtuaNES uses DDraw, you can used wrapper(like DXGL and dgVoodoo2) first, then load reshade.

reshade.me/forum/troubleshooting/5227#33088
The following user(s) said Thank You: softschool

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  • Posts: 1
8 months 1 week ago - 8 months 1 week ago #664 by GHOST
ReShade 4.3.0
Game: rFactor
API: Direct3D 9


Could you make it full compatible with rfactor?

I copied the preset that I made for another game and apparently they work in rfactor, but the problem is that you can not modify or correct any value, since the menu appears but when you click you always click on the game and not in reshade, it's like If it were only visible but you can't touch it.

This is a lite version (LEGAL COPY) that you can use to test.
www.ausgamers.com/files/download/70243/r...r-lite-client-v1255c
Size: 235.7MB (247,160,024 bytes)

Thx

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  • Posts: 1
7 months 4 weeks ago - 7 months 4 weeks ago #665 by JMaq81
Onimusha 3 Demon Siege (PC) Depth Buffer

Disable MSAA in graphics driver config or via registry. In order for ReShade to load, download Special k plugin (I use v0.866, extract) rename dinput8.dll, place in game directory.. Place Reshade plugin d3d9.dll in C:\Users\<username>\Documents\My Mods\SpecialK, rename Reshade32.dll. Special K gui should launch ingame,
I third party tab select Reshade load early.

ibb.co/L9tbpRq
ibb.co/ZV8jvf8

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  • Posts: 111
7 months 4 weeks ago #666 by acknowledge
As of 4.4.2, joe danger and joe danger: the movie are fullly compatible with reshade, thank you!
opengl32, 32bits, depth access

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  • Posts: 9
7 months 1 week ago #667 by softschool
BizHawk 2.2 (above) Does not support ReShader, is there any way to solve it ?

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  • Posts: 1
6 months 1 week ago #668 by Khaled
Heavy Rain

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  • Posts: 4
6 months 5 days ago #669 by Dr.J
- Tom Clancy's Splinter Cell: working, no depth buffer access. (only unlit or transparent surfaces appear in the depth buffer when viewing with the DispayDepth shader)

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  • Posts: 3
2 months 1 week ago #670 by Lidoon
Command and Conquer 3 : Tiberium Wars
Command and Conquer 3 : Kane's Wrath
Reshade works fine. Depth buffer works fine when AA is turned off.

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