It was my understanding that Reshade disables depth buffer access when netcode is detected. Why do I have full depth buffer access in ESO which is an online-only game? Is reshade not detecting the Netcode?
Crosire affirms that the game generates net traffic only in presence of other players (!), so you get depth buffer access for as long as you keep away from populated areas.
The following user(s) said Thank You: Constantine PC
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