That can be done, but is little difficult to do..
If you use MER,
1. Open the "ReShade.fx" file with Notepad++ (easier than standart Notepad).
2. Set the language as C++
3. Go to Line 2820 and 2825..
You will see this line
float4 PS_ME_LensPass1(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens1, 2, 0, 1);
}
float4 PS_ME_LensPass2(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens2, 2, 0, 0);
}
What you must to do is, change this number.
float4 PS_ME_LensPass1(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens1, -->2 , 0, 1);
}
float4 PS_ME_LensPass2(VS_OUTPUT_POST IN) : COLOR
{
return GaussBlur22(IN.txcoord.xy, SamplerLens2, -->2, 0, 0);
}
Into higher number, like 4, 6, 8, 12, 16 etc.. Higher the number mean more blur will be applied..