Well i guess i am asking the impossible but so be it lol. I have some annoying banding going on in Need for Speed 2016. Its sky related mostly and i have tried using deband but i dont like the fact it takes away some details. The game is blurry as it is and requires a boat load of sharpening to clear it up. When i add deband to the mix it reduces the banding a bit . I end up losing some details even with only a slight banding reduction. My impossible question is this, is there any shader for 3.0 that would cure the banding issues im having. ? I use a GTX780 TI set to 10 bpc , accell DP cable and a Dell U3014 30 inch fully calibrated . NFS is the only game that does it with reshade so i know its related only to the preset and game.
7 years 1 month ago - 7 years 1 month ago#2by roxahris
Replied by roxahris on topic Asking the impossible.
This is not possible with ReShade. (Well, without the detail loss you describe, anyway.)
However, it may be possible to inject dithering with 3DMigoto. Added to the right stage in the render pipeline, it would drastically reduce banding with no reduction in detail. Doing that would require reverse-engineering the game's shaders, though, so don't expect to get it done without any shader knowledge.
Well I'm no Crosire so I guess I'm out of luck ☺. I have played around with the load order and it's help a bit. I like the sharp.detail enough that I will live with the sky banding in order to keep it.
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