How do LUTS work in reshade 3?
- SirArthurStreebGreebling
- Topic Author
---> www.nexusmods.com/fallout4/mods/183/ ?
Could someone tell me how to do it? I've tried what i thought was the obvious thing to do and renamed the luts and replaced the original in the texture folder in Reshade 3, but nothing seems to be happening. Help would be much appreciated.
And Is the new Lut functionality a lot more basic than in the old Reshades? I remember the tuning palette and lut section had loads of parameters to tweak but there seems to be only two in Reshade 3.
Thanks.
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- FierySwordswoman
fLUT_TileSizeXY=32
fLUT_TileAmount=32
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- SirArthurStreebGreebling
- Topic Author
Thanks.
Edit: Got it, Thanks for the help.
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- VenomSnake23
I can get it actually working in-game but there is some weirdness to how some things look. You can see this in the aura around goku's legs and the cloud.
http://imgur.com/a/uw5vq
http://imgur.com/a/pmMgq
I've never tried using luts before so sorry if I sound stupid but I'd appreciate any help.
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- brussell
VenomSnake23 wrote: Can you use luts like these on reshade 3? www.nexusmods.com/witcher3/mods/1498/ ? (specifically the Koji_canon_dslr lut)
I can get it actually working in-game but there is some weirdness to how some things look. You can see this in the aura around goku's legs and the cloud.
http://imgur.com/a/uw5vq
http://imgur.com/a/pmMgq
I've never tried using luts before so sorry if I sound stupid but I'd appreciate any help.
You have to change both "fLUT_TileSizeXY" and "LUT_TileAmount" to "16" in Shaders/LUT.fx.
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- VenomSnake23
http://imgur.com/a/twk2r
http://imgur.com/4em23Rg
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- FierySwordswoman
fLUT_TileSizeXY=32
fLUT_TileAmount=32
I strongly advise against modifying shader files if you don't know what you're doing.
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- VenomSnake23
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- TreyM
SirArthurStreebGreebling wrote: I'm trying to get the luts from the reshade shaders in this preset working in reshade 3 but I have no idea how to do it. These were made for Reshade 1.1.0.
---> www.nexusmods.com/fallout4/mods/183/ ?
Could someone tell me how to do it? I've tried what i thought was the obvious thing to do and renamed the luts and replaced the original in the texture folder in Reshade 3, but nothing seems to be happening. Help would be much appreciated.
And Is the new Lut functionality a lot more basic than in the old Reshades? I remember the tuning palette and lut section had loads of parameters to tweak but there seems to be only two in Reshade 3.
Thanks.
Do you intend to distribute those LUTs?
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- BeTa
i would love if someone could make an easy to understand tutorial on how you can use LUT´s.
Because, im either totaly stupid or it just doesnt work dor me at all...
I tried everything that was suggested in this forum, still nothing..
im using the newest reshade, putting the LUT in the texture folder and editing the fx file so it uses the right LUT.
Then i edit the fLUT_TileSizeXY
and fLUT_TileAmount
and ingame, when i activate the LUT shader, nothing changes..
I do play @ 900p if this is important?!?!?!
PLS Halp
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- VenomSnake23
Try putting the fLUT_TileSizeXY and fLut_TileAmount in the preprocessor definitions like this. It's what worked for me.
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- SirArthurStreebGreebling
- Topic Author
TreyM wrote: Do you intend to distribute those LUTs?
Nah, just for personal use. Nice work with those presets by the way, i use those luts on pretty much everything.
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- FierySwordswoman
TreyM wrote: Do you intend to distribute those LUTs?
SirArthurStreebGreebling wrote: Nah, just for personal use. Nice work with those presets by the way, i use those luts on pretty much everything.
I'm curious what your response would be if Arthur said "yes".
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- TreyM
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- TreyM
SirArthurStreebGreebling wrote:
TreyM wrote: Do you intend to distribute those LUTs?
Nah, just for personal use. Nice work with those presets by the way, i use those luts on pretty much everything.
Cool. I'm glad you enjoy them.
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