I was planning to use Reshade to mask the 30 FPS cap of a few games with such a limit, like Tales of Symphonia, by using the motion blur filters. However, before proceeding, I need to know if such filters are capped by the game's maximum internal framerate, or if it's possible for ReShade to render filtered images at a framerate faster than the game itself.
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Are effects capped by the game's max framerate? 2 years 3 weeks ago #2