Reshade 0.17.0 + Framework
- Mike Gous
- Topic Author
(2) Starting with version 0.17.0 ReShade no longer ships with SweetFX 2.0. It instead comes with a new framework shader pack, which currently has no global toggle key.
(3) Is there a way I can try to enable a toggle key by myself?
(4) If I include the setting (#define ReShade_ToggleKey VK_SCROLL //Set the key that should toggle the effects On/Off) in the 0.17.0 file Reshade\SweetFX_settings.cfg it could maybe do the trick, or am I way off here?
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- sajittarius
technique SMAA_Tech < enabled = true; >
changes to this:
technique SMAA_Tech < bool enabled = 1; toggle = 0x2E; >
(0x2E is the delete key, i think you can also just put VK_DELETE, but not sure)
I used the delete key for the example but any key that you have the code for can be used.
Unfortunately it looks like ReShade no longer tells you the effect is being turned on or off, im guessing that will be reintroduced in a later version.
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- crosire
It does, but you have to add "#pragma reshade showtogglemessage" somewhere to the shader code. SweetFX has this added by default, the framework doesn't, which is why you don't see these messages here.sajittarius wrote: Unfortunately it looks like ReShade no longer tells you the effect is being turned on or off, im guessing that will be reintroduced in a later version.
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- sajittarius
So i need to put "#pragma reshade showtogglemessage" in each shader that i am using a toggle for? Or just in the main reshade.fx file?
Edit: i stuck into the reshade.fx file at the start and it seems to be working!
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- Quentin-Tarantino
When I enable #define USE_PALETTE SweetFX_settings and drop a PALETTE in SweetFX texture folder i get a BORDER error.
Is this the right way to use it?
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- Ganossa
Quentin-Tarantino wrote: HI
When I enable #define USE_PALETTE SweetFX_settings and drop a PALETTE in SweetFX texture folder i get a BORDER error.
Is this the right way to use it?
I think you might be looking for something else here. As far as I can see, the current "palette" is hard coded, nothing to drop.
palette[0] = float3( 0. , 0. , 0. );
palette[1] = float3( 62. , 49. , 162. );
palette[2] = float3( 87. , 66. , 0. );
palette[3] = float3(140. , 62. , 52. );
palette[4] = float3( 84. , 84. , 84. );
palette[5] = float3(141. , 71. , 179. );
palette[6] = float3(144. , 95. , 37. );
palette[7] = float3(124. , 112. , 218. );
palette[8] = float3(128. , 128. , 129. );
palette[9] = float3(104. , 169. , 65. );
palette[10] = float3(187. , 119. , 109. );
palette[11] = float3(122. , 191. , 199. );
palette[12] = float3(171. , 171. , 171. );
palette[13] = float3(208. , 220. , 113. );
palette[14] = float3(172. , 234. , 136. );
palette[15] = float3(255. , 255. , 255. );
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- F D B
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- BrandonHortman
F D B wrote: This is a silly question. Really. But why does Reshade+Framework not include MasterEffects? Any plans of including it in the the next releases?. I'm craving for it to be able to use ColorMod from ME plus all the SweetFX settings I've already came up for myself. Thanks.
Read up here in the framework DEV Blog:
reshade.me/forum/shader-discussion/162-l...v-blog?start=18#3944
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- F D B
BrandonHortman wrote:
F D B wrote: This is a silly question. Really. But why does Reshade+Framework not include MasterEffects? Any plans of including it in the the next releases?. I'm craving for it to be able to use ColorMod from ME plus all the SweetFX settings I've already came up for myself. Thanks.
Read up here in the framework DEV Blog:
reshade.me/forum/shader-discussion/162-l...v-blog?start=18#3944
Hey! Thank you for that! Sometimes I forget to read certain topics.
So... those will be available in the next release? That's sweet.
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- BrandonHortman
I assume so though
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- Quentin-Tarantino
Any chance we be getting Davinci or ClearVision back?
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- Ganossa
Quentin-Tarantino wrote: LuciferHawk
Any chance we be getting Davinci or ClearVision back?
You should be able to create similar as the "Davinci" shader with the upcoming "Paint" shader from JPulowski. The "ClearVision" shader disabled another shader that emphasized detail back in GEMFX.
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- vfxninjaeditor
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- Ganossa
vfxninjaeditor wrote: Hey Lucifer, what settings do you commonly use for Ambient Light? The GTAV video and the old Sleeping Dogs video you posted have a very unique look in them. Your descriptions say both were using Ambient Light.
Since the AL shader changed quiet a bit, you can currently not reproduce it. In the release it will be the default values
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- Quentin-Tarantino
LuciferHawk wrote:
Quentin-Tarantino wrote: LuciferHawk
Any chance we be getting Davinci or ClearVision back?
You should be able to create similar as the "Davinci" shader with the upcoming "Paint" shader from JPulowski. The "ClearVision" shader disabled another shader that emphasized detail back in GEMFX.
I'll keep a eye out for it
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- Quentin-Tarantino
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