Later one night a few days ago I though it would be cool to have a depth buffer based saturation.
The basic idea been either desaturate after a certain distance or use a texture like those 256x1 textures that were used by old reshade 2.0 colour correct shaders.
Though I liked the idea of been able to control the saturation of the foreground and background.
I would like to do the shader my self but my head hurts trying to do math.
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