LUT Corruption with higher tile count and size

  • peronmls
  • Topic Author
More
5 years 1 month ago - 5 years 1 month ago #1 by peronmls LUT Corruption with higher tile count and size was created by peronmls
For what ever reason LUT.fx will not read my LUT right at a higher tile and size. I have been using lightroom for tuning.
My game resolution it 2560X1440 I Used BMP and PNG formats
My LUT gives a red tint with weird zebra stripe action.
Last edit: 5 years 1 month ago by peronmls.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.