Mutliple Lens Dirt instances & advanced controls
- Courier
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8 years 10 months ago #1
by Courier
Mutliple Lens Dirt instances & advanced controls was created by Courier
From screenshot thread.
Currently using the lensdirt from Gem, which is why I wanted to ask you. I am guessing I need to update my framework again?
So far I only know about one instance of lens dirt, not various.
I am guessing to use them it would be fairly simple, as long as they use the same shader make different instances.
puu.sh/hwomv/39f103e978.png
This is the texture I am currently using.
With the single "lens intensity" controls that are in gem.
Suggestions:
Improved controls for lens dirt; simple (inverse lens activation) and multiple instances of lens dirt textures.
Currently using the lensdirt from Gem, which is why I wanted to ask you. I am guessing I need to update my framework again?
So far I only know about one instance of lens dirt, not various.
I am guessing to use them it would be fairly simple, as long as they use the same shader make different instances.
puu.sh/hwomv/39f103e978.png
This is the texture I am currently using.
With the single "lens intensity" controls that are in gem.
Suggestions:
Improved controls for lens dirt; simple (inverse lens activation) and multiple instances of lens dirt textures.
The following user(s) said Thank You: Ganossa
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- Ganossa
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8 years 10 months ago #2
by Ganossa
Replied by Ganossa on topic Mutliple Lens Dirt instances & advanced controls
I will see what I can do Courier
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- Courier
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8 years 10 months ago #3
by Courier
Replied by Courier on topic Mutliple Lens Dirt instances & advanced controls
Awesome, I just made the switch to 0.18 and ported the config from the outdated 0.15
I remade the texture from scratch again too.
Another silly question, is there a way to make environmental lighting not affect black bars that are added through sweetfx?
Since I am using a ton of color correction methods stacked on each other topped off with ambient lighting I've been having this weird banding on the black bars.
Thanks and stay awesome!
I remade the texture from scratch again too.
Another silly question, is there a way to make environmental lighting not affect black bars that are added through sweetfx?
Since I am using a ton of color correction methods stacked on each other topped off with ambient lighting I've been having this weird banding on the black bars.
Thanks and stay awesome!
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- jmp909
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8 years 10 months ago #4
by jmp909
Replied by jmp909 on topic Mutliple Lens Dirt instances & advanced controls
Could you use the RFX black bars instead.? Although that's a mask isn't it?
Or Maybe you could copy the sweetfx black bar shader code into a custom fx and then add that at the end of the include chain?
Or Maybe you could copy the sweetfx black bar shader code into a custom fx and then add that at the end of the include chain?
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- Courier
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8 years 10 months ago #5
by Courier
Replied by Courier on topic Mutliple Lens Dirt instances & advanced controls
Copying the sweetfx code and putting it at the end of the chain was the idea I had, yeah.
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- Ganossa
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8 years 10 months ago #6
by Ganossa
Replied by Ganossa on topic Mutliple Lens Dirt instances & advanced controls
You just need to change the ordering of shader in the ReShade.fx file. Make sure SweetFX shared shader are loaded AFTER the light shaders and black bars should be drawn over it.
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