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TOPIC: Ported Storybook Shader

Ported Storybook Shader 2 weeks 4 days ago #1

Hello everyone,,
Not sure if this is the right place to put a WIP. It may work fine though.

Questions:
What is the minimal, most vanilla way to make a one-pass shader? I got stuck on exactly what the vertex shader needed to do, and I had to define a multi-pass to get it to work.
mobdro lucky patcher kodi
Is there a proper way to sample from a .tga? I had to convert to .jpg else it looked way too yellow. Better yet, what is the suggested image format for sampling from an image?

What variable is for buffer width/height and what is for actual screen size width/height? The tutorial references buffer_width as screen width. I may be using terms wrong.
Last Edit: 2 weeks 1 day ago by Humanjo.
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