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2 weeks 2 days ago - 1 week 5 days ago #1 by ozella
Question for professional reshaders: Would an uber shader (AKA, a shader with multiple shaders combined into one) result in any performance boost? And if so, why is this not being done? Also, wouldn't it make more sense for HDR colors (to avoid reshade's pesky HDR trimming)? For example, have a reverse tonemapping shader (for HDR colors without quality) first, AA shader second, then a sharpen shader, then bloom and color corrections, as well as any other auto clicker shaders... Sort of a game development approach (except for the reverse tonempping part lol). I am asking for professional's thoughts on this before I go combining complicated shaders Please and thank you for any answers!